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How the Perceived Identity of a NPC Companion Influences Player Behavior

    Allbwn ymchwil: Pennod mewn Llyfr/Adroddiad/Trafodion CynhadleddPennodadolygiad gan gymheiriaid

    Crynodeb

    This paper explores how the perceived identity of a Non-Player Character (NPC) effects a players behaviour in computer games. We explore whether the players will change their behaviour towards a synthetic in-game companion if it assumes different identities. Specifically, will the players change their behaviour if they interact with an identical artificial intelligence, assuming a guise of a human or robot companion. To investigate this question we developed a top-down, 2D on-line game where the player is given the objective of surviving successive waves of hostile opponents. As a secondary objective the player is asked to protect a unarmed male, female or robot companion. The intention is to explore whether the player is more protective over a known NPC assuming either a human or non-human identity. The results of our study indicate that superficially changing the identity of an AI companion can have a dramatic influence over the players behaviour. The players in this study are shown to be significantly more protective to human rather than robot companions, despite the underlying AI being identical. Moreover, our results highlight further differences between the male and female companions.
    Iaith wreiddiolSaesneg
    TeitlTransactions on Computational Science
    Is-deitl Special Issue on Cyberworlds and Cybersecurity
    GolygyddionMarina L. Gavrilova, C.J. Kenneth Tan, Alexei Sourin
    Man cyhoeddiBerlin, Heidelberg
    CyhoeddwrSpringer Berlin / Heidelberg
    Tudalennau88-107
    Nifer y tudalennau20
    CyfrolXXVIII
    ISBN (Argraffiad)978-3-662-53090-0
    Dynodwyr Gwrthrych Digidol (DOIs)
    StatwsCyhoeddwyd - 21 Gorff 2016

    Cyfres gyhoeddiadau

    EnwLecture Notes in Computer Science
    Cyfrol9590

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