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Today’s creative writers are immersed in a multiplicative, multimodal—digital—universe. It requires “multiliteracies”, all in a constantly and rapidly evolving technological environment, which are not yet fundamentally integrated into the basic literacy skills entrenched in school learning. This paper outlines a module incorporating multiple literacies into a creative writing course, Playable Fiction, noting the affordances, limitations, and benefits of teaching workshops for writing digital fiction. The paper discusses the benefits to students of developing multiliteracies and considerations for teaching, including issues of technical know-how and the lack of infrastructural support. Finally, the paper describes the model class for second- and third-year undergraduates in the Professional Writing program at Bangor University, in the UK, including marking recommendations and reading list advice.
| Iaith wreiddiol | Saesneg |
|---|---|
| Rhif yr erthygl | 13 |
| Cyfnodolyn | Palgrave Communications |
| Cyfrol | 5 |
| Dynodwyr Gwrthrych Digidol (DOIs) | |
| Statws | Cyhoeddwyd - 5 Chwef 2019 |
Ôl bys
Gweld gwybodaeth am bynciau ymchwil 'Teaching Digital Fiction: Integrating Experimental Writing and Current Technologies'. Gyda’i gilydd, maen nhw’n ffurfio ôl bys unigryw.Allbwn Ymchwil
- 1 Murlen
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Gaming the Composition: An ethnographic study on composing ergodic fiction
Skains, R., Bell, A. & Ensslin, A., 8 Gorff 2016.Allbwn ymchwil: Cyfraniad at gynhadledd › Murlen › adolygiad gan gymheiriaid
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