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This paper presents preliminary work in real-time behavioral evolution of non-player characters in video games. We present an approach, utilizing a modified version of the Template Based Evolution algorithm, to evolve NPCs during a first person shooter game. Through the research, we demonstrate how this approach could be a viable method of introducing evolutionary components into industry quality games, to produce procedural, emergent behaviors.
| Iaith wreiddiol | Saesneg |
|---|---|
| Teitl | Artificial Life and Intelligent Agents |
| Cyhoeddwr | Springer |
| Tudalennau | 3-16 |
| Argraffiad | 2015 |
| ISBN (Argraffiad) | 978-3319180830 |
| Dynodwyr Gwrthrych Digidol (DOIs) | |
| Statws | Cyhoeddwyd - 26 Meh 2015 |
Ôl bys
Gweld gwybodaeth am bynciau ymchwil 'Towards Real-Time Behavioral Evolution in Video Games'. Gyda’i gilydd, maen nhw’n ffurfio ôl bys unigryw.Dyfynnu hyn
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