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Towards Real-Time Behavioral Evolution in Video Games

    Allbwn ymchwil: Pennod mewn Llyfr/Adroddiad/Trafodion CynhadleddPennod

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    This paper presents preliminary work in real-time behavioral evolution of non-player characters in video games. We present an approach, utilizing a modified version of the Template Based Evolution algorithm, to evolve NPCs during a first person shooter game. Through the research, we demonstrate how this approach could be a viable method of introducing evolutionary components into industry quality games, to produce procedural, emergent behaviors.
    Iaith wreiddiolSaesneg
    TeitlArtificial Life and Intelligent Agents
    CyhoeddwrSpringer
    Tudalennau3-16
    Argraffiad2015
    ISBN (Argraffiad)978-3319180830
    Dynodwyr Gwrthrych Digidol (DOIs)
    StatwsCyhoeddwyd - 26 Meh 2015

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