Using a Kinect Interface to Develop an Interactive 3D Tabletop Display

Llyr Ap Cenydd, Chris Hughes, Rick Walker, Jonathan C. Roberts

Allbwn ymchwil: Cyfraniad at gynhadleddPapur

104 Wedi eu Llwytho i Lawr (Pure)

Crynodeb

While display technology has advanced significantly in recent years, interaction techniques are still tied to the mouse and keyboard paradigm. While for many tasks this may still be appropriate, allowing systems to recognise and respond to user gestures and motions has enormous potential for natural methods of interaction with virtual media. Traditional methods for pose recognition involve using cameras to track the position of the user. This can be very challenging to complete accurately in a variety of environments where objects may be occluded and the lighting conditions can change. Further, to accurately determine the depth of objects in a scene requires a much more complicated and carefully calibrated system. In this research we prototyped a 3D tabletop display and explored the Kinect game controller as a possible solution to tracking the pose and gesture of a user interacting with our display.
Iaith wreiddiolSaesneg
Nifer y tudalennau2
Dynodwyr Gwrthrych Digidol (DOIs)
StatwsCyhoeddwyd - 2011
DigwyddiadEurographics 2011 - Llandudno, Y Deyrnas Unedig
Hyd: 11 Ebr 201115 Ebr 2011

Cynhadledd

CynhadleddEurographics 2011
Gwlad/TiriogaethY Deyrnas Unedig
DinasLlandudno
Cyfnod11/04/1115/04/11

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Gweld gwybodaeth am bynciau ymchwil 'Using a Kinect Interface to Develop an Interactive 3D Tabletop Display'. Gyda’i gilydd, maen nhw’n ffurfio ôl bys unigryw.
  • Eurographics 2011

    Roberts, J. (Siaradwr)

    11 Ebr 201115 Ebr 2011

    Gweithgaredd: Cymryd rhan mewn digwyddiad neu drefnu digwyddiadCymryd rhan mewn cynhadledd Academaidd

Dyfynnu hyn