Keyphrases
Virtual Reality
91%
Crowdsourcing
75%
Procedural Animation
75%
Parameter Optimization
56%
Neurosurgical Training Programs
50%
Virtual Environment
50%
Animation Systems
45%
Artificial Intelligence
45%
Non-player Characters
37%
Dolphin
37%
Desktop
33%
Ventriculostomy
31%
Motivation
27%
Stereoscopy
25%
Data-driven Modeling
25%
Behavioral Evolution
25%
Ethical Robots
25%
Moral Agent
25%
Rift
25%
Perceived Identity
25%
User Behavior Analysis
25%
Pay-as-bid Auction
25%
Bidders
25%
Braitenberg Vehicles
25%
Player Behavior
25%
Robot Companion
25%
Biopsy Techniques
25%
Kidney Biopsy
25%
Tablet-based
25%
Kinect
25%
Persuasive Tool
25%
Interactive 3D
25%
Tabletop Display
25%
Anthropomorphism
25%
Software Agents
25%
Visualization Data
25%
Video Games
25%
High-fidelity Simulation
25%
Orion
25%
Smart Glasses
25%
Emergent Behavior
20%
First-person Shooter Games
20%
Multiple Users
16%
Racing Game
16%
AI-based Methods
16%
Behavioral Criteria
14%
Desired Behavior
14%
Behavioral Preference
14%
Genetic Algorithm
14%
User Groups
14%
Computer Science
Virtual Reality
100%
Artificial Intelligence
100%
Animation System
62%
Robot
50%
Virtual Environments
50%
Traditional Method
37%
Emergent Behavior
25%
Visual Analysis
25%
Interaction Techniques
25%
User Behavior
25%
videogame
25%
Behavioral Evolution
25%
Virtual Training
25%
Technology Component
25%
Training Environment
25%
Animation Optimization
25%
Data Modeling
25%
Display Technology
25%
Lighting Condition
25%
Keyboard
25%
Case Study
25%
Best Practice
25%
Entry Point
25%
Training Tool
20%
Desired Behavior
18%
Genetic Algorithm
18%
Stereoscopic Display
16%
Person Shooter Game
15%
Modified Version
12%
Machine Learning
12%
Learning System
12%
Data Mining
12%
Auction Theory
12%
Search Space
12%
High Performance Computing
12%
Optimal Strategy
12%
Anatomical Landmark
12%
Computational Simulation
12%
Cognitive Benefit
12%
Trajectory Length
12%
Good Indicator
12%
Learning Curve
12%
Surgical Training
12%
Performance Improvement
8%
Field Research
8%
Normative Theory
8%
Reactive Agent
8%
Ethical Judgment
8%
Commercial Product
8%
Research Community
8%