Archival Adventuring

  • Melissa Kagen

    Research output: Contribution to conferencePaperpeer-review

    Abstract

    In Meow Wolf’s House of Eternal Return (2016–present), the site-specific art installation in Santa Fe, New Mexico, visitors explore the house and ephemera of the fictional Selig family. They cross back and forth from the family’s normal Victorian home to the wildly unearthly environments created by the Seligs’ chaotic experiments with time, space, and death. The piece's ludonarrative mechanic is something I want to call archival adventuring, a mechanic which can also be found at the forefront of several recent independent video games: you comb through inert objects, papers, bookshelves, picture albums, and computer programs to piece a story together. This talk explores that ludonarrative mechanic and compares its effects in a physical environment like The House of Eternal Return with a virtual one like What Remains of Edith Finch (Giant Sparrow, 2017). I put the concept in conversation with one of the foundational ideas of Performance Studies—the importance of the archive— and situate the archival adventure as a kind of queer gaming. I argue that this mechanic finds ways to charge (or queer) quotidian objects and spaces through the experiences of boredom, uncertainty, slowness, and intermittent purposelessness. This necessary boredom encourages a slow exploration of charged objects and is starkly at odds with prevailing masculine ludonarrativity, which privileges competition, violence, achievement, and goal-oriented activity.
    Original languageEnglish
    Publication statusPublished - 27 Jul 2018
    EventDigital Games Research Association conference: DiGRA annual conference - University of Turin, Turin, Italy
    Duration: 25 Jul 201828 Jul 2018

    Conference

    ConferenceDigital Games Research Association conference
    Country/TerritoryItaly
    CityTurin
    Period25/07/1828/07/18

    UN SDGs

    This output contributes to the following UN Sustainable Development Goals (SDGs)

    1. SDG 16 - Peace, Justice and Strong Institutions
      SDG 16 Peace, Justice and Strong Institutions

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