@inproceedings{e707c372ef8c468ea515b2172c904d80,
title = "Does the Perceived Identity of Non-player Characters Change How We Interact with Them?",
keywords = "artificial intelligence, behavioural sciences computing, computer games, nonplayer character perceived identity, online game, player behavior, unarmed NPC companion, Artificial intelligence, Ash, Avatars, Computers, Games, Robots, Visualization, CASA, Games AI, Human Agent Interaction, Identity, NPC",
author = "Headleand, \{C. J.\} and J. Jackson and L. Priday and W. Teahan and Cenydd, \{L. ap\}",
year = "2015",
month = oct,
day = "1",
doi = "10.1109/CW.2015.35",
language = "English",
pages = "145--152",
booktitle = "2015 International Conference on Cyberworlds (CW)",
note = "2015 International Conference on Cyberworlds (CW) ; Conference date: 07-10-2015 Through 09-10-2015",
}