Does the Perceived Identity of Non-player Characters Change How We Interact with Them?

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    Original languageEnglish
    Title of host publication2015 International Conference on Cyberworlds (CW)
    Pages145-152
    Number of pages8
    DOIs
    Publication statusPublished - 1 Oct 2015
    Event2015 International Conference on Cyberworlds (CW) - Visby, Sweden
    Duration: 7 Oct 20159 Oct 2015

    Conference

    Conference2015 International Conference on Cyberworlds (CW)
    Country/TerritorySweden
    CityVisby
    Period7/10/159/10/15

    Keywords

    • artificial intelligence
    • behavioural sciences computing
    • computer games
    • nonplayer character perceived identity
    • online game
    • player behavior
    • unarmed NPC companion
    • Artificial intelligence
    • Ash
    • Avatars
    • Computers
    • Games
    • Robots
    • Visualization
    • CASA
    • Games AI
    • Human Agent Interaction
    • Identity
    • NPC

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