Abstract
In this paper, we propose a deterministic simulation of X-ray transmission imaging on graphics hardware. Only the directly transmitted photons are simulated, using the Beer-Lambert law. Our previous attempt to simulate Xray attenuation from polygon meshes utilising the GPU showed significant increase of performance, with respect to a validated software implementation, without loss of accuracy. However, the simulations were restricted to monochromatic X-rays and finite point sources. We present here an extension to our method to perform physically more realistic simulations by taking into account polychromatic X-rays and focal spots causing blur.
Original language | English |
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Title of host publication | Eurographics 2010 - Poster |
Place of Publication | Norrk"oping, Sweden |
Publisher | The Eurographics Association |
Pages | Poster 5011 |
DOIs | |
Publication status | Published - 1 May 2010 |
Event | Eurographics 2010 - Norrkoping, Sweden Duration: 3 May 2010 → 7 May 2010 http://www.eg.org/ |
Conference
Conference | Eurographics 2010 |
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Abbreviated title | EG'10 |
Country/Territory | Sweden |
City | Norrkoping |
Period | 3/05/10 → 7/05/10 |
Internet address |
Keywords
- Three-Dimensional Graphics and Realism
- Raytracing
- Physical Sciences and Engineering
- Physics
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Research Institute of Visual Computing (RIVIC)
Roberts, J. (Participant), John, N. W. (Participant), Ritsos, P. (Participant), Ap Cenydd, L. (Participant), Hope, S. (Participant), Hughes, C. (Participant), Lim, I. S. (Participant), Miles, H. (Participant), Pop, S. (Participant), Scanlan, S. (Participant), Vidal, F. (Participant), Mantiuk, R. (Participant), Pavia, Y. (Participant) & Walker, R. (Participant)
Impact: Economic, Technological, Environmental, Societal