Is Native Naïve? Comparing Native Game Engines and WebXR as Immersive Analytics Development Platforms

Peter Butcher, Andrea Batch, David Saffo, Blair MackIntyre, Niklas Elmqvist, Panagiotis D. Ritsos

Research output: Contribution to journalArticlepeer-review

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Abstract

Native game engines have long been the 3D development platform of choice for research in mixed and augmented reality. For this reason they have also been adopted in many immersive visualization and immersive analytics systems and toolkits. However, with the rapid improvements of WebXR and related open technologies, this choice may not always be optimal for future visualization research. In this paper, we investigate common assumptions about native game engines vs. WebXR and find that while native engines still have an advantage in many areas, WebXR is rapidly catching up and is superior for many immersive analytics applications.
Original languageEnglish
Pages (from-to)91-98
Number of pages8
JournalIEEE Computer Graphics and Applications
Volume44
Issue number3
Early online date21 Jun 2024
DOIs
Publication statusPublished - Jun 2024

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