Spatialstrates: Cross-Reality Collaboration through Spatial Hypermedia

Marcel Borowski, Jens Emil Grønbæk, Peter Butcher, Panagiotis D. Ritsos, Clemens N. Klokmose, Niklas Elmqvist

Research output: Contribution to conferencePaperpeer-review

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Abstract

Consumer-level XR hardware now enables immersive spatial computing, yet most knowledge work remains confined to traditional 2D desktop environments. These worlds exist in isolation: writing emails or editing presentations favors desktop interfaces, while viewing 3D simulations or architectural models benefits from immersive environments. We address this fragmentation by combining spatial hypermedia, shareable dynamic media, and cross-reality computing to provide (1) composability of heterogeneous content and of nested information spaces through spatial transclusion, (2) pervasive cooperation across heterogeneous devices and platforms, and (3) congruent spatial representations despite underlying environmental differences. Our implementation, the Spatialstrates platform, embodies these principles using standard web technologies to bridge 2D desktop and 3D immersive environments. Through four scenarios—collaborative brainstorming, architectural design, molecular science visualization, and immersive analytics—we demonstrate how Spatialstrates enables collaboration between desktop 2D and immersive 3D contexts, allowing users to select the most appropriate interface for each task while maintaining collaborative capabilities.
Original languageEnglish
Pages1-14
Number of pages14
DOIs
Publication statusPublished - 27 Sept 2025
EventThe 38th Annual ACM Symposium on User Interface Software and Technology - https://uist.acm.org/2025/, Busan, Korea, Republic of
Duration: 28 Sept 20251 Oct 2025

Conference

ConferenceThe 38th Annual ACM Symposium on User Interface Software and Technology
Abbreviated titleUIST'25
Country/TerritoryKorea, Republic of
CityBusan
Period28/09/251/10/25

Keywords

  • Cross-reality
  • Hypermedia
  • Augmented Reality
  • Extended Reality
  • Collaboration
  • 2D/3D Integration

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