The Implementation and Validation of a Virtual Environment for Training Powered Wheelchair Manoeuvres

Nigel John, Serban Pop, Thomas Day, Panagiotis D. Ritsos, Christopher Headleand

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    Abstract

    Navigating a powered wheelchair and avoiding collisions is often a daunting task for new wheelchair users. It takes time and practice to gain the coordination needed to become a competent driver and this can be even more of a challenge for someone with a disability. We present a cost-effective virtual reality (VR) application that takes advantage of consumer level VR hardware. The system can be easily deployed in an assessment centre or for home use, and does not depend on a specialized high-end virtual environment such as a Powerwall or CAVE. This paper reviews previous work that has used virtual environments technology for training tasks, particularly wheelchair simulation. We then describe the implementation of our own system and the first validation study carried out using thirty three able bodied volunteers. The study results indicate that at a significance level of 5% then there is an improvement in driving skills from the use of our VR system. We thus have the potential to develop the competency of a wheelchair user whilst avoiding the risks inherent to training in the real world. However, the occurrence of cybersickness is a particular problem in this application that will need to be addressed.
    Original languageEnglish
    Pages (from-to)1867-1878
    JournalIEEE Transactions on visualization and computer graphics
    Volume24
    Issue number5
    Early online date2 May 2017
    DOIs
    Publication statusPublished - 1 May 2018

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