Abstract
This article examines how point-of-view (POV) cameras reshape outdoor adventure experiences, using the cyborg as a conceptual lens to explore how technology mediates being, knowledge, and engagement. Drawing on three reflective vignettes, we consider how wearable technologies influence temporality, spatiality, and subjectivity in adventure. The first vignette shows how POV cameras allow participants to revisit critical moments, prompting reflection on being in the moment and processes of becoming. The second explores how cameras act as technological extensions that reconfigure climbers’ relationships with landscapes. The third examines how human–technology boundaries blur, producing cyborg identities. Collectively, these reflections highlight how technology co-constructs adventure, altering perceptions of time, space, and self. By framing outdoor adventure as cyborg practice, we provoke debate on how educators, practitioners, and participants engage with technology in experiential contexts and reflect on its implications for personal development and professional practice.
| Original language | English |
|---|---|
| Pages (from-to) | 1-15 |
| Number of pages | 15 |
| Journal | Journal of Adventure Education and Outdoor Learning |
| Early online date | 13 Nov 2025 |
| DOIs | |
| Publication status | E-pub ahead of print - 13 Nov 2025 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
-
SDG 3 Good Health and Well-being
-
SDG 4 Quality Education
Keywords
- cyborg
- adventure education
Fingerprint
Dive into the research topics of 'The rise of the machines: a consideration of the cyborg adventure experience'. Together they form a unique fingerprint.Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver