Towards Real-Time Behavioral Evolution in Video Games

C. Headleand, G.I. Henshall, L. Ap-Cenydd, C.J. Headleand, G. Henshall, L. Ap Cenydd, W.J. Teahan

    Research output: Chapter in Book/Report/Conference proceedingChapter

    Abstract

    This paper presents preliminary work in real-time behavioral evolution of non-player characters in video games. We present an approach, utilizing a modified version of the Template Based Evolution algorithm, to evolve NPCs during a first person shooter game. Through the research, we demonstrate how this approach could be a viable method of introducing evolutionary components into industry quality games, to produce procedural, emergent behaviors.
    Original languageEnglish
    Title of host publicationArtificial Life and Intelligent Agents
    PublisherSpringer
    Pages3-16
    Edition2015
    ISBN (Print)978-3319180830
    DOIs
    Publication statusPublished - 26 Jun 2015

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