Jordan's main area of focus is digital media, specifically narratives which are 'born digital', which is to say ones which require a computer screen (be that a mobile phone, or a desktop computer, for example) in order to read.
Using practice-based research, Jordan's thesis will explore how using digital texts can and should draw in audiences from across two areas normally considered separate; video games and literature. Often, those who read, play games, and those who play games, read, but there is still a disconnect between these media.
Email address: email@example.com
UXS-1055 Digital Communication
A module which introduces students to concepts widely used in digital media and asks them to begin the process of independent research, whilst also giving them the tools they require to create digital content themselves, and to analyse how we as a society use technology.
UXS-2058 Writing for Film and Television
A module which takes students through some of the key differences between writing for film and television, asking them to approach scriptwriting as a process and not as an end goal, and to explore certain creative restrictions within creating a script, and subsequently a television series or a film.
Often, students explore practice-based research, within the field of scriptwriting or prose. However, this can and does range from journalistic writing through to exploring how digital platforms affect entertainment industries, to how a writer's process is affected by the media they consume.