Dr Llyr Ap Cenydd

Lecturer in Visualisation (CCC)

Contact info

Visualization, Data, Modelling and Graphics (VDMG) research group, Immersive Environments lab

My research interests include virtual reality, real-time computer graphics, procedural animation and artificial intelligence.

  1. Published

    Optimising Underwater Environments for Mobile VR

    Ap Cenydd, L. & Headleand, C., 12 Sept 2019, Computer Graphics & Visual Computing (CGVC). The Eurographics Association

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

  2. Published

    Using a Kinect Interface to Develop an Interactive 3D Tabletop Display

    Ap Cenydd, L., Hughes, C., Walker, R. & Roberts, J. C., 2011. 2 p.

    Research output: Contribution to conferencePaper

  3. Published

    A Tablet-Based Virtual Environment for Neurosurgery Training

    Ap-Cenydd, L., John, N. W., Phillips, N. I., ap Cenydd, L., Coope, D., Carleton-Bland, N., Kamaly-Asl, I. & Gray, W. P., 16 Oct 2015, In: Presence: Teleoperators and Virtual Environments. 24, 2, p. 155-162

    Research output: Contribution to journalArticlepeer-review

  4. Published

    An embodied approach to arthropod animation

    Ap-Cenydd, L., Teahan, W. J. & Computer Animation and Virtual Worlds, N. V. (ed.), 1 Jan 2013, In: Computer Animation and Virtual Worlds. 24, 1, p. 65-83

    Research output: Contribution to journalArticlepeer-review

  5. Published

    Visualizing the Surface of a Living Human Brain

    Ap-Cenydd, L., John, N. W., Bloj, M., Walter, A. & Phillips, N. I., 1 Mar 2012, In: IEEE Computer Graphics and Applications. 32, 2, p. 55-65

    Research output: Contribution to journalArticlepeer-review

  6. Published

    Randomised Multiconnected Environment Generator: Bangor University Technical Report CS-TR-004-2014

    Headleand, C., Henshall, G., Ap-Cenydd, L. & Teahan, W., 20 Oct 2014, Bangor University, p. 1-5.

    Research output: Working paper

  7. Published

    Towards Real-Time Behavioral Evolution in Video Games

    Headleand, C., Henshall, G. I., Ap-Cenydd, L., Headleand, C. J., Henshall, G., Ap Cenydd, L. & Teahan, W. J., 26 Jun 2015, Artificial Life and Intelligent Agents. 2015 ed. Springer, p. 3-16

    Research output: Chapter in Book/Report/Conference proceedingChapter

  8. Published

    Anthropomorphisation of software agents as a persuasive tool

    Headleand, C., Priday, L. J., Ap-Cenydd, L., Headleand, C. J., Ap Cenydd, L., Priday, L. R., Roberts, J. C. & Teahan, W. J., 13 Jul 2015.

    Research output: Contribution to conferencePaper

  9. Published

    Does the Perceived Identity of Non-player Characters Change How We Interact with Them?

    Headleand, C. J., Jackson, J., Priday, L., Teahan, W. & Cenydd, L. A., 1 Oct 2015, 2015 International Conference on Cyberworlds (CW). p. 145-152 8 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

  10. Published

    Benchmarking Grammar-Based Genetic Programming Algorithms

    Headleand, C. J., Ap-Cenydd, L. & Teahan, W. J., 9 Dec 2014.

    Research output: Contribution to conferencePaper

  11. Published

    Towards ethical robots: Revisiting Braitenberg's vehicles

    Headleand, C. J., Cenydd, L. A. & Teahan, W., 1 Sept 2016, 2016 SAI Computing Conference (SAI). p. 469-477 9 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

  12. Published

    How the Perceived Identity of a NPC Companion Influences Player Behavior

    Headleand, C. J., Jackson, J., Williams, B., Priday, L., Teahan, W. J. & Ap Cenydd, LL., 21 Jul 2016, Transactions on Computational Science : Special Issue on Cyberworlds and Cybersecurity. Gavrilova, M. L., Tan, C. J. K. & Sourin, A. (eds.). Berlin, Heidelberg: Springer Berlin / Heidelberg, Vol. XXVIII. p. 88-107 20 p. (Lecture Notes in Computer Science; vol. 9590).

    Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

  13. Published

    Berry Eaters: Learning Colour Concepts with Template Based Evolution

    Headleand, C. J., Ap-Cenydd, L. & Teahan, W. J., 30 Jul 2014.

    Research output: Contribution to conferencePaper

  14. Published

    The influence of virtual reality on the perception of artificial intelligence characters in games

    Headleand, C., Ap-Cenydd, L., Henshall, G. I., Headleand, C. J., Henshall, G., Ap Cenydd, L. & Teahan, W. J., 12 Nov 2015, Research and Development in Intelligent Systems XXXII. Springer, p. 345-357

    Research output: Chapter in Book/Report/Conference proceedingChapter

  15. Published

    Towards a high fidelity simulation of the kidney biopsy procedure

    Henshall, G., Pop, S., Edwards, M., Ap Cenydd, L. & John, N., 2015, 2015 IEEE Virtual Reality (VR). Arles, France

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

  16. Published

    Virtual reality’s effect on parameter optimisation for crowd-sourced procedural animation

    Henshall, G., Teahan, W. & Ap Cenydd, L., 1 Sept 2018, In: The Visual Computer. 34, 9, p. 1255-1268 13 p.

    Research output: Contribution to journalArticlepeer-review

  17. Published

    Towards Real-Time Animation Optimisation in VR

    Henshall, G., Teahan, W. & Ap Cenydd, L., 14 Sept 2017, Computer Graphics and Visual Computing (CGVC). Wan, T. R. & Vidal, F. (eds.). Manchester Metropolitan University: The Eurographics Association

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

  18. Published

    Towards crowd-sourced parameter optimisation for procedural animation

    Henshall, G., Teahan, W. & Ap Cenydd, L., 1 Oct 2015, 2015 International Conference on Cyberworlds. Visby, Sweden, p. 379-381 3 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

  19. Published

    Crowd-Sourced Procedural Animation Optimisation: Comparing Desktop and VR Behaviour

    Henshall, G., Ap Cenydd, L. & Teahan, W., 2017, 2017 International Conference on Cyberworlds (CW). Chester, UK, p. 48-55 7 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

  20. Published

    The Use of Stereoscopy in a Neurosurgery Training Virtual Environment

    John, N., Phillips, N., Ap-Cenydd, L., Pop, S., Coope, D., Kamaly-Asl, I., de Souza, C. & Watt, S., 7 Jul 2017, In: Presence: Teleoperators and Virtual Environments. 25, 4, p. 289-298

    Research output: Contribution to journalArticlepeer-review

  21. Published

    Storyboarding for visual analytics

    Pop, S. R., Walker, R., Ap-Cenydd, L., Pop, S., Miles, H. C., Hughes, C. J., Teahan, W. J. & Roberts, J. C., 28 May 2013, In: Information Visualization. 14, 1, p. 27-50

    Research output: Contribution to journalArticlepeer-review

  22. Published

    Visualisation Data Modelling Graphics (VDMG) at Bangor

    Roberts, J. C., Ritsos, P. D., Kuncheva, L., Vidal, F., Lim, I. S., Ap Cenydd, L., Teahan, W., Mansoor, S., Gray, C. & Perkins, D., May 2021. 2 p.

    Research output: Contribution to conferencePaperpeer-review

  23. Published

    Interventional radiology virtual simulator for liver biopsy

    Villard, F., Vidal, F. P., Ap-Cenydd, L., Holbrey, R., Pisharody, S., Johnson, S., Bulpitt, A., John, N. W., Bello, F. & Gould, D., 24 Jul 2014, In: International Journal of Computer Assisted Radiology and Surgery. 9, 2, p. 255-267

    Research output: Contribution to journalArticlepeer-review

  24. Published

    Visual Analysis of User Behaviour in Pay-Per-Bid Auctions

    Walker, R., Ap Cenydd, L., Pop, S. & Roberts, J. C., Feb 2011, International Workshop on Visual Analytics. The Eurographics Association, 4 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review