Automatically Generating and Solving Eternity II Style Puzzles
Allbwn ymchwil: Pennod mewn Llyfr/Adroddiad/Trafodion Cynhadledd › Pennod
StandardStandard
Recent Trends and Future Technology in Applied Intelligence - 31st International Conference on Industrial Engineering and Other Applications of Applied Intelligent Systems, IEA/AIE 2018, Proceedings. gol. / Malek Mouhoub; Samira Sadaoui; Otmane Ait Mahomed; Moonis Ali. Germany: Springer, 2018. t. 626-632 (Lecture Notes in Computer Science (LNCS)).
Allbwn ymchwil: Pennod mewn Llyfr/Adroddiad/Trafodion Cynhadledd › Pennod
HarvardHarvard
APA
CBE
MLA
VancouverVancouver
Author
RIS
TY - CHAP
T1 - Automatically Generating and Solving Eternity II Style Puzzles
AU - Harris, Geoffrey
AU - Vanstone, Bruce J
AU - Gepp, Adrian
N1 - The 31st International Conference on Industrial, Engineering & Other Applications of Applied Intelligent Systems, IEA-AIE 2018 ; Conference date: 25-06-2018 Through 28-06-2018
PY - 2018/5/30
Y1 - 2018/5/30
N2 - The Eternity II puzzle is an NP-complete problem. Prior researchers have generated data sets that are similar to the Eternity II problem. These data sets can be created in linear time, but this comes at the cost of easing the problem by introducing exploitable statistical features. The first contribution of this paper is a new method to generate data sets that are truly of Eternity II style. The second contribution is an Eternity II specific implementation of a constraint-satisfaction-problem style algorithm. Unlike most other published algorithms, this one has no form of look-ahead, filtering, forward checking, back jumping or k-consistency checks. Instead, it uses knowledge about the structure of the puzzle and the uniform distribution of edge colours. This approach is up to three orders of magnitude faster than previously published attempts
AB - The Eternity II puzzle is an NP-complete problem. Prior researchers have generated data sets that are similar to the Eternity II problem. These data sets can be created in linear time, but this comes at the cost of easing the problem by introducing exploitable statistical features. The first contribution of this paper is a new method to generate data sets that are truly of Eternity II style. The second contribution is an Eternity II specific implementation of a constraint-satisfaction-problem style algorithm. Unlike most other published algorithms, this one has no form of look-ahead, filtering, forward checking, back jumping or k-consistency checks. Instead, it uses knowledge about the structure of the puzzle and the uniform distribution of edge colours. This approach is up to three orders of magnitude faster than previously published attempts
U2 - 10.1007/978-3-319-92058-0_60
DO - 10.1007/978-3-319-92058-0_60
M3 - Chapter
SN - 978-3-319-92057-3
T3 - Lecture Notes in Computer Science (LNCS)
SP - 626
EP - 632
BT - Recent Trends and Future Technology in Applied Intelligence - 31st International Conference on Industrial Engineering and Other Applications of Applied Intelligent Systems, IEA/AIE 2018, Proceedings
A2 - Mouhoub, Malek
A2 - Sadaoui, Samira
A2 - Ait Mahomed, Otmane
A2 - Ali, Moonis
PB - Springer
CY - Germany
ER -