Creating Data Art: Authentic Learning and Visualisation Exhibition

Allbwn ymchwil: Cyfraniad at gynhadleddPapuradolygiad gan gymheiriaid

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Creating Data Art: Authentic Learning and Visualisation Exhibition. / Roberts, Jonathan C.
2024. Papur a gyflwynwyd yn Computer Graphics & Visual Computing (2024), London, Y Deyrnas Unedig.

Allbwn ymchwil: Cyfraniad at gynhadleddPapuradolygiad gan gymheiriaid

HarvardHarvard

Roberts, JC 2024, 'Creating Data Art: Authentic Learning and Visualisation Exhibition', Papur a gyflwynwyd yn Computer Graphics & Visual Computing (2024), London, Y Deyrnas Unedig, 12/09/24 - 13/09/24. <https://arxiv.org/abs/2408.07590>

APA

Roberts, J. C. (yn y wasg). Creating Data Art: Authentic Learning and Visualisation Exhibition. Papur a gyflwynwyd yn Computer Graphics & Visual Computing (2024), London, Y Deyrnas Unedig. https://arxiv.org/abs/2408.07590

CBE

Roberts JC. 2024. Creating Data Art: Authentic Learning and Visualisation Exhibition. Papur a gyflwynwyd yn Computer Graphics & Visual Computing (2024), London, Y Deyrnas Unedig.

MLA

Roberts, Jonathan C. Creating Data Art: Authentic Learning and Visualisation Exhibition. Computer Graphics &amp; Visual Computing (2024), 12 Medi 2024, London, Y Deyrnas Unedig, Papur, 2024. 9 t.

VancouverVancouver

Roberts JC. Creating Data Art: Authentic Learning and Visualisation Exhibition. 2024. Papur a gyflwynwyd yn Computer Graphics & Visual Computing (2024), London, Y Deyrnas Unedig.

Author

Roberts, Jonathan C. / Creating Data Art: Authentic Learning and Visualisation Exhibition. Papur a gyflwynwyd yn Computer Graphics & Visual Computing (2024), London, Y Deyrnas Unedig.9 t.

RIS

TY - CONF

T1 - Creating Data Art: Authentic Learning and Visualisation Exhibition

AU - Roberts, Jonathan C.

N1 - Conference code: 42

PY - 2024/7/29

Y1 - 2024/7/29

N2 - We present an authentic learning task designed for computing students, centred on the creation of data-art visualisations from chosen datasets for a public exhibition. This exhibition was showcased in the cinema foyer for two weeks in June, providing a real-world platform for students to display their work. Over the course of two years, we implemented this active learning task with two different cohorts of students. In this paper, we share our experiences and insights from these activities, highlighting the impact on student engagement and learning outcomes. We also provide a detailed description of the seven individual tasks that learners must perform: topic and data selection and analysis, research and art inspiration, design conceptualisation, proposed solution, visualisation creation, exhibition curation, and reflection. By integrating these tasks, students not only develop technical skills but also gain practical experience in presenting their work to a public audience, bridging the gap between academic learning and professional practice.

AB - We present an authentic learning task designed for computing students, centred on the creation of data-art visualisations from chosen datasets for a public exhibition. This exhibition was showcased in the cinema foyer for two weeks in June, providing a real-world platform for students to display their work. Over the course of two years, we implemented this active learning task with two different cohorts of students. In this paper, we share our experiences and insights from these activities, highlighting the impact on student engagement and learning outcomes. We also provide a detailed description of the seven individual tasks that learners must perform: topic and data selection and analysis, research and art inspiration, design conceptualisation, proposed solution, visualisation creation, exhibition curation, and reflection. By integrating these tasks, students not only develop technical skills but also gain practical experience in presenting their work to a public audience, bridging the gap between academic learning and professional practice.

KW - Visualisation

KW - Data art

KW - Authentic learning

KW - Pedagogy

KW - Information Visualisation

KW - Exhibition

M3 - Paper

T2 - Computer Graphics &amp; Visual Computing (2024)

Y2 - 12 September 2024 through 13 September 2024

ER -