Game developers' approaches to comunicating climate change

Allbwn ymchwil: Cyfraniad at gyfnodolynErthygl

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Game developers' approaches to comunicating climate change. / Walton, Sean Peter; Williams, Claire; Pogoda, Sarah; Reynolds, David ; Gerson, Sarah A; Foltz, Anoushka ; Begum, Taslima.

Yn: Frontiers in Communication, Cyfrol 4, 28, 20.06.2019.

Allbwn ymchwil: Cyfraniad at gyfnodolynErthygl

HarvardHarvard

Walton, SP, Williams, C, Pogoda, S, Reynolds, D, Gerson, SA, Foltz, A & Begum, T 2019, 'Game developers' approaches to comunicating climate change', Frontiers in Communication, cyfrol. 4, 28. https://doi.org/10.3389/fcomm.2019.00028

APA

Walton, S. P., Williams, C., Pogoda, S., Reynolds, D., Gerson, S. A., Foltz, A., & Begum, T. (2019). Game developers' approaches to comunicating climate change. Frontiers in Communication, 4, [28]. https://doi.org/10.3389/fcomm.2019.00028

CBE

Walton SP, Williams C, Pogoda S, Reynolds D, Gerson SA, Foltz A, Begum T. 2019. Game developers' approaches to comunicating climate change. Frontiers in Communication. 4. https://doi.org/10.3389/fcomm.2019.00028

MLA

VancouverVancouver

Walton SP, Williams C, Pogoda S, Reynolds D, Gerson SA, Foltz A et al. Game developers' approaches to comunicating climate change. Frontiers in Communication. 2019 Jun 20;4. 28. https://doi.org/10.3389/fcomm.2019.00028

Author

Walton, Sean Peter ; Williams, Claire ; Pogoda, Sarah ; Reynolds, David ; Gerson, Sarah A ; Foltz, Anoushka ; Begum, Taslima. / Game developers' approaches to comunicating climate change. Yn: Frontiers in Communication. 2019 ; Cyfrol 4.

RIS

TY - JOUR

T1 - Game developers' approaches to comunicating climate change

AU - Walton, Sean Peter

AU - Williams, Claire

AU - Pogoda, Sarah

AU - Reynolds, David

AU - Gerson, Sarah A

AU - Foltz, Anoushka

AU - Begum, Taslima

N1 - This project was funded through the Welsh Crucible Small Grants Scheme, which is funded by the Welsh universities and HEFCW. SW is supported by a Ser Cymru II Fellowship part funded by the European Regional Development Fund.

PY - 2019/6/20

Y1 - 2019/6/20

N2 - Educational games are potential tools for communicating climate science to the public and thus improving public understanding of climate change. In this article we explore the use of co-design methodologies, a participatory open design process, to communicate climate change to a wider audience. To this end, we hosted Climate Jam 2018, a game jam with the objective of creating games to communicate climate change science and to gain insight into how developers approach educational game design. The inclusive event attracted professional game developers and hobbyists from four continents. Participants received a science pack with scientific information about climate change and completeda pre- and post-game-jam survey containing questions relating to climate change, motivations, and game design principles. We present a description of select games that highlight different approaches to communicating climate change to a general audience.Additional results from the surveys showed that few game developers engaged with the science pack and other resources in depth, that communicating climate science was of medium interest to game developers, and that the games’ potential learning effects relate mostly to memorizing and recalling the information communicated in the games.The results are discussed with respect to improving communication between scientists and game developers in the co-creation process.

AB - Educational games are potential tools for communicating climate science to the public and thus improving public understanding of climate change. In this article we explore the use of co-design methodologies, a participatory open design process, to communicate climate change to a wider audience. To this end, we hosted Climate Jam 2018, a game jam with the objective of creating games to communicate climate change science and to gain insight into how developers approach educational game design. The inclusive event attracted professional game developers and hobbyists from four continents. Participants received a science pack with scientific information about climate change and completeda pre- and post-game-jam survey containing questions relating to climate change, motivations, and game design principles. We present a description of select games that highlight different approaches to communicating climate change to a general audience.Additional results from the surveys showed that few game developers engaged with the science pack and other resources in depth, that communicating climate science was of medium interest to game developers, and that the games’ potential learning effects relate mostly to memorizing and recalling the information communicated in the games.The results are discussed with respect to improving communication between scientists and game developers in the co-creation process.

KW - Communicating Climate Change

KW - co-design methodologies

KW - game design

KW - Game developers

KW - Approaches to communication

U2 - 10.3389/fcomm.2019.00028

DO - 10.3389/fcomm.2019.00028

M3 - Article

VL - 4

JO - Frontiers in Communication

T2 - Frontiers in Communication

JF - Frontiers in Communication

SN - 2297-900X

M1 - 28

ER -