Game developers' approaches to comunicating climate change
Allbwn ymchwil: Cyfraniad at gyfnodolyn › Erthygl › adolygiad gan gymheiriaid
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Yn: Frontiers in Communication, Cyfrol 4, 28, 20.06.2019.
Allbwn ymchwil: Cyfraniad at gyfnodolyn › Erthygl › adolygiad gan gymheiriaid
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TY - JOUR
T1 - Game developers' approaches to comunicating climate change
AU - Walton, Sean Peter
AU - Williams, Claire
AU - Pogoda, Sarah
AU - Reynolds, David
AU - Gerson, Sarah A
AU - Foltz, Anoushka
AU - Begum, Taslima
N1 - This project was funded through the Welsh Crucible Small Grants Scheme, which is funded by the Welsh universities and HEFCW. SW is supported by a Ser Cymru II Fellowship part funded by the European Regional Development Fund.
PY - 2019/6/20
Y1 - 2019/6/20
N2 - Educational games are potential tools for communicating climate science to the public and thus improving public understanding of climate change. In this article we explore the use of co-design methodologies, a participatory open design process, to communicate climate change to a wider audience. To this end, we hosted Climate Jam 2018, a game jam with the objective of creating games to communicate climate change science and to gain insight into how developers approach educational game design. The inclusive event attracted professional game developers and hobbyists from four continents. Participants received a science pack with scientific information about climate change and completeda pre- and post-game-jam survey containing questions relating to climate change, motivations, and game design principles. We present a description of select games that highlight different approaches to communicating climate change to a general audience.Additional results from the surveys showed that few game developers engaged with the science pack and other resources in depth, that communicating climate science was of medium interest to game developers, and that the games’ potential learning effects relate mostly to memorizing and recalling the information communicated in the games.The results are discussed with respect to improving communication between scientists and game developers in the co-creation process.
AB - Educational games are potential tools for communicating climate science to the public and thus improving public understanding of climate change. In this article we explore the use of co-design methodologies, a participatory open design process, to communicate climate change to a wider audience. To this end, we hosted Climate Jam 2018, a game jam with the objective of creating games to communicate climate change science and to gain insight into how developers approach educational game design. The inclusive event attracted professional game developers and hobbyists from four continents. Participants received a science pack with scientific information about climate change and completeda pre- and post-game-jam survey containing questions relating to climate change, motivations, and game design principles. We present a description of select games that highlight different approaches to communicating climate change to a general audience.Additional results from the surveys showed that few game developers engaged with the science pack and other resources in depth, that communicating climate science was of medium interest to game developers, and that the games’ potential learning effects relate mostly to memorizing and recalling the information communicated in the games.The results are discussed with respect to improving communication between scientists and game developers in the co-creation process.
KW - Communicating Climate Change
KW - co-design methodologies
KW - game design
KW - Game developers
KW - Approaches to communication
U2 - 10.3389/fcomm.2019.00028
DO - 10.3389/fcomm.2019.00028
M3 - Article
VL - 4
JO - Frontiers in Communication
JF - Frontiers in Communication
SN - 2297-900X
M1 - 28
ER -