Impact of correct and simulated focus cues on perceived realism
Allbwn ymchwil: Cyfraniad at gyfnodolyn › Erthygl Cynhadledd › adolygiad gan gymheiriaid
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Yn: SA '22: SigGraph Asia 2022, 30.11.2022.
Allbwn ymchwil: Cyfraniad at gyfnodolyn › Erthygl Cynhadledd › adolygiad gan gymheiriaid
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TY - JOUR
T1 - Impact of correct and simulated focus cues on perceived realism
AU - March, Joseph
AU - Krishnan, Anantha
AU - Watt, Simon
AU - Wernikowski, Marek
AU - Gao, Hongyun
AU - Yöntem, Ali Özgür
AU - Mantiuk, Rafal
PY - 2022/11/30
Y1 - 2022/11/30
N2 - The natural accommodation of the human eye to different distances results in focus cues, which contribute to depth perception and appearance. Since focus cues are very difficult to reproduce in an electronic display, it is desirable to know how much they contribute to realistic image appearance. In this work we quantify the potential benefit of focus cues in terms of increased realism compared to regular stereo image presentation. As a secondary goal, we evaluate whether three depth-of-field rendering techniques, which reproduce defocus blur at three different degrees of accuracy, can reintroduce the benefits of focus cues. Our findings confirm the importance of focus cues for realistic image appearance, and also show that they cannot easily be substituted by depth-of-field rendering.
AB - The natural accommodation of the human eye to different distances results in focus cues, which contribute to depth perception and appearance. Since focus cues are very difficult to reproduce in an electronic display, it is desirable to know how much they contribute to realistic image appearance. In this work we quantify the potential benefit of focus cues in terms of increased realism compared to regular stereo image presentation. As a secondary goal, we evaluate whether three depth-of-field rendering techniques, which reproduce defocus blur at three different degrees of accuracy, can reintroduce the benefits of focus cues. Our findings confirm the importance of focus cues for realistic image appearance, and also show that they cannot easily be substituted by depth-of-field rendering.
KW - visual experiments
KW - quality assessment
KW - perception
KW - perceptual realism
KW - computational displays
U2 - 10.1145/3550469.3555405
DO - 10.1145/3550469.3555405
M3 - Conference article
JO - SA '22: SigGraph Asia 2022
JF - SA '22: SigGraph Asia 2022
M1 - 22
ER -