Scott Pilgrim vs. the multimodal mash-up: Film as participatory narrative

Allbwn ymchwil: Cyfraniad at gyfnodolynErthygladolygiad gan gymheiriaid

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Scott Pilgrim vs. the multimodal mash-up: Film as participatory narrative. / Chambers, A.C.; Skains, R.L.
Yn: Participations: Journal of Audience Reception Studies, Cyfrol 12, Rhif 1, 01.05.2015, t. 102-116.

Allbwn ymchwil: Cyfraniad at gyfnodolynErthygladolygiad gan gymheiriaid

HarvardHarvard

Chambers, AC & Skains, RL 2015, 'Scott Pilgrim vs. the multimodal mash-up: Film as participatory narrative', Participations: Journal of Audience Reception Studies, cyfrol. 12, rhif 1, tt. 102-116.

APA

Chambers, A. C., & Skains, R. L. (2015). Scott Pilgrim vs. the multimodal mash-up: Film as participatory narrative. Participations: Journal of Audience Reception Studies, 12(1), 102-116.

CBE

Chambers AC, Skains RL. 2015. Scott Pilgrim vs. the multimodal mash-up: Film as participatory narrative. Participations: Journal of Audience Reception Studies. 12(1):102-116.

MLA

Chambers, A.C. a R.L. Skains. "Scott Pilgrim vs. the multimodal mash-up: Film as participatory narrative". Participations: Journal of Audience Reception Studies. 2015, 12(1). 102-116.

VancouverVancouver

Chambers AC, Skains RL. Scott Pilgrim vs. the multimodal mash-up: Film as participatory narrative. Participations: Journal of Audience Reception Studies. 2015 Mai 1;12(1):102-116.

Author

Chambers, A.C. ; Skains, R.L. / Scott Pilgrim vs. the multimodal mash-up: Film as participatory narrative. Yn: Participations: Journal of Audience Reception Studies. 2015 ; Cyfrol 12, Rhif 1. tt. 102-116.

RIS

TY - JOUR

T1 - Scott Pilgrim vs. the multimodal mash-up: Film as participatory narrative

AU - Chambers, A.C.

AU - Skains, R.L.

PY - 2015/5/1

Y1 - 2015/5/1

N2 - This paper examines Scot t Pilgrim vs. The World (Wright, 2010) as a multimodal text, exploring the ways in which the film’s appropriation of aesthetic, semiotic, and narrative tropes from graphic novels and early graphic videogames invites the audience to participate in the narra tive, even while it is delivered through the physically passive, deinteractivating medium of film. Intertextual references to the popular culture of the Gen X era (1980s/90s) abound, evoking emotional responses from a generation that formed, in part, aroun d 8 - bit videogames and comics. The graphic images trigger a participatory engagement through the parallels with the highly interactive medium of videogames, and again forms a nostalgic connection with the audience. In combining media genres and communicati ng through these references to more participatory media, the film’s alternate Toronto becomes more than a secondary world; it becomes a virtual world created in part by the audience’s cognitive participation.

AB - This paper examines Scot t Pilgrim vs. The World (Wright, 2010) as a multimodal text, exploring the ways in which the film’s appropriation of aesthetic, semiotic, and narrative tropes from graphic novels and early graphic videogames invites the audience to participate in the narra tive, even while it is delivered through the physically passive, deinteractivating medium of film. Intertextual references to the popular culture of the Gen X era (1980s/90s) abound, evoking emotional responses from a generation that formed, in part, aroun d 8 - bit videogames and comics. The graphic images trigger a participatory engagement through the parallels with the highly interactive medium of videogames, and again forms a nostalgic connection with the audience. In combining media genres and communicati ng through these references to more participatory media, the film’s alternate Toronto becomes more than a secondary world; it becomes a virtual world created in part by the audience’s cognitive participation.

UR - http://www.participations.org/Volume%2012/Issue%201/7.pdf

M3 - Article

VL - 12

SP - 102

EP - 116

JO - Participations: Journal of Audience Reception Studies

JF - Participations: Journal of Audience Reception Studies

SN - 1749-8716

IS - 1

ER -