Dr Eben Muse
Senior Lecturer in Digital Media
I began my academic career working with folklore, mythology and cinema to understand how we use stories and storytelling to make sense of our past and our history. I had the opportunity to apply that understanding to the study of creativity and learning while working for the Research Institute for Enhancing Learning when I first came to Bangor University in 1999. My research and teaching now revolve around three areas of interest: the space of the book, practice-research, and digital media storytelling.
My current research looks at the changing relationships between books, the people who consume or produce books, the places that books are found and shared, and the institutions that try to order those relationships. Digital innovations have driven the book industry since 1971 when Michael Hart used a multi-million dollar computer to digitize the Declaration of Independence and founded Project Gutenberg. In many ways this has moved the industry forward with innovations like Booktrack's soundtrack for reading or multimedia crowd-written books like Atavist . But the technology has done just as much to send book reading and writing back to older models including serial publication or chapters as television-style episodes. Books and writers may now read us as much or as often as we are read them.
- Article › Research › Not peer-reviewed
- Chapter › Research › Not peer-reviewed
- PublishedMuse, E. J., Muse, E. & Ensslin, A. (ed.), 1 Jan 2011, Creating second lives: Community: identity and spatiality as constructions of the virtual.. 2011 ed. Routledge, p. 190-211
Research output: Chapter in Book/Report/Conference proceeding › Chapter
- Paper › Research › Peer-reviewed
- Book › Research › Not peer-reviewed
- PublishedMuse, E. J. (ed.), Ensslin, A. (ed.) & Muse, E. (ed.), 1 Jan 2011, 2011 ed. Routledge.
Research output: Book/Report › Book