How the Perceived Identity of a NPC Companion Influences Player Behavior

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

Standard Standard

How the Perceived Identity of a NPC Companion Influences Player Behavior. / Headleand, Christopher J.; Jackson, James; Williams, Ben et al.
Transactions on Computational Science : Special Issue on Cyberworlds and Cybersecurity. ed. / Marina L. Gavrilova; C.J. Kenneth Tan; Alexei Sourin. Vol. XXVIII Berlin, Heidelberg: Springer Berlin / Heidelberg, 2016. p. 88-107 (Lecture Notes in Computer Science; Vol. 9590).

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

HarvardHarvard

Headleand, CJ, Jackson, J, Williams, B, Priday, L, Teahan, WJ & Ap Cenydd, LL 2016, How the Perceived Identity of a NPC Companion Influences Player Behavior. in ML Gavrilova, CJK Tan & A Sourin (eds), Transactions on Computational Science : Special Issue on Cyberworlds and Cybersecurity. vol. XXVIII, Lecture Notes in Computer Science, vol. 9590, Springer Berlin / Heidelberg, Berlin, Heidelberg, pp. 88-107. https://doi.org/10.1007/978-3-662-53090-0_5

APA

Headleand, C. J., Jackson, J., Williams, B., Priday, L., Teahan, W. J., & Ap Cenydd, LL. (2016). How the Perceived Identity of a NPC Companion Influences Player Behavior. In M. L. Gavrilova, C. J. K. Tan, & A. Sourin (Eds.), Transactions on Computational Science : Special Issue on Cyberworlds and Cybersecurity (Vol. XXVIII, pp. 88-107). (Lecture Notes in Computer Science; Vol. 9590). Springer Berlin / Heidelberg. https://doi.org/10.1007/978-3-662-53090-0_5

CBE

Headleand CJ, Jackson J, Williams B, Priday L, Teahan WJ, Ap Cenydd LL. 2016. How the Perceived Identity of a NPC Companion Influences Player Behavior. Gavrilova ML, Tan CJK, Sourin A, editors. In Transactions on Computational Science : Special Issue on Cyberworlds and Cybersecurity. Berlin, Heidelberg: Springer Berlin / Heidelberg. pp. 88-107. (Lecture Notes in Computer Science). https://doi.org/10.1007/978-3-662-53090-0_5

MLA

Headleand, Christopher J. et al. "How the Perceived Identity of a NPC Companion Influences Player Behavior"., Gavrilova, Marina L. Tan, C.J. Kenneth Sourin, Alexei (editors). Transactions on Computational Science : Special Issue on Cyberworlds and Cybersecurity. Lecture Notes in Computer Science. Berlin, Heidelberg: Springer Berlin / Heidelberg. 2016, 88-107. https://doi.org/10.1007/978-3-662-53090-0_5

VancouverVancouver

Headleand CJ, Jackson J, Williams B, Priday L, Teahan WJ, Ap Cenydd LL. How the Perceived Identity of a NPC Companion Influences Player Behavior. In Gavrilova ML, Tan CJK, Sourin A, editors, Transactions on Computational Science : Special Issue on Cyberworlds and Cybersecurity. Vol. XXVIII. Berlin, Heidelberg: Springer Berlin / Heidelberg. 2016. p. 88-107. (Lecture Notes in Computer Science). doi: 10.1007/978-3-662-53090-0_5

Author

Headleand, Christopher J. ; Jackson, James ; Williams, Ben et al. / How the Perceived Identity of a NPC Companion Influences Player Behavior. Transactions on Computational Science : Special Issue on Cyberworlds and Cybersecurity. editor / Marina L. Gavrilova ; C.J. Kenneth Tan ; Alexei Sourin. Vol. XXVIII Berlin, Heidelberg : Springer Berlin / Heidelberg, 2016. pp. 88-107 (Lecture Notes in Computer Science).

RIS

TY - CHAP

T1 - How the Perceived Identity of a NPC Companion Influences Player Behavior

AU - Headleand, Christopher J.

AU - Jackson, James

AU - Williams, Ben

AU - Priday, Lee

AU - Teahan, William J.

AU - Ap Cenydd, LLyr

PY - 2016/7/21

Y1 - 2016/7/21

N2 - This paper explores how the perceived identity of a Non-Player Character (NPC) effects a players behaviour in computer games. We explore whether the players will change their behaviour towards a synthetic in-game companion if it assumes different identities. Specifically, will the players change their behaviour if they interact with an identical artificial intelligence, assuming a guise of a human or robot companion. To investigate this question we developed a top-down, 2D on-line game where the player is given the objective of surviving successive waves of hostile opponents. As a secondary objective the player is asked to protect a unarmed male, female or robot companion. The intention is to explore whether the player is more protective over a known NPC assuming either a human or non-human identity. The results of our study indicate that superficially changing the identity of an AI companion can have a dramatic influence over the players behaviour. The players in this study are shown to be significantly more protective to human rather than robot companions, despite the underlying AI being identical. Moreover, our results highlight further differences between the male and female companions.

AB - This paper explores how the perceived identity of a Non-Player Character (NPC) effects a players behaviour in computer games. We explore whether the players will change their behaviour towards a synthetic in-game companion if it assumes different identities. Specifically, will the players change their behaviour if they interact with an identical artificial intelligence, assuming a guise of a human or robot companion. To investigate this question we developed a top-down, 2D on-line game where the player is given the objective of surviving successive waves of hostile opponents. As a secondary objective the player is asked to protect a unarmed male, female or robot companion. The intention is to explore whether the player is more protective over a known NPC assuming either a human or non-human identity. The results of our study indicate that superficially changing the identity of an AI companion can have a dramatic influence over the players behaviour. The players in this study are shown to be significantly more protective to human rather than robot companions, despite the underlying AI being identical. Moreover, our results highlight further differences between the male and female companions.

U2 - 10.1007/978-3-662-53090-0_5

DO - 10.1007/978-3-662-53090-0_5

M3 - Chapter

SN - 978-3-662-53090-0

VL - XXVIII

T3 - Lecture Notes in Computer Science

SP - 88

EP - 107

BT - Transactions on Computational Science

A2 - Gavrilova, Marina L.

A2 - Tan, C.J. Kenneth

A2 - Sourin, Alexei

PB - Springer Berlin / Heidelberg

CY - Berlin, Heidelberg

ER -