Immersion, digital fiction, and the switchboard metaphor

Research output: Contribution to journalArticlepeer-review

Standard Standard

Immersion, digital fiction, and the switchboard metaphor. / Ensslin, Astrid; Bell, Alice; Smith, Jen et al.
In: Participations: Journal of Audience Reception Studies, Vol. 16, No. 1, 05.2019, p. 320-342.

Research output: Contribution to journalArticlepeer-review

HarvardHarvard

Ensslin, A, Bell, A, Smith, J, van der Bom, I & Skains, R 2019, 'Immersion, digital fiction, and the switchboard metaphor', Participations: Journal of Audience Reception Studies, vol. 16, no. 1, pp. 320-342. <http://www.participations.org/Volume%2016/Issue%201/contents.htm>

APA

Ensslin, A., Bell, A., Smith, J., van der Bom, I., & Skains, R. (2019). Immersion, digital fiction, and the switchboard metaphor. Participations: Journal of Audience Reception Studies, 16(1), 320-342. http://www.participations.org/Volume%2016/Issue%201/contents.htm

CBE

Ensslin A, Bell A, Smith J, van der Bom I, Skains R. 2019. Immersion, digital fiction, and the switchboard metaphor. Participations: Journal of Audience Reception Studies. 16(1):320-342.

MLA

Ensslin, Astrid et al. "Immersion, digital fiction, and the switchboard metaphor". Participations: Journal of Audience Reception Studies. 2019, 16(1). 320-342.

VancouverVancouver

Ensslin A, Bell A, Smith J, van der Bom I, Skains R. Immersion, digital fiction, and the switchboard metaphor. Participations: Journal of Audience Reception Studies. 2019 May;16(1):320-342.

Author

Ensslin, Astrid ; Bell, Alice ; Smith, Jen et al. / Immersion, digital fiction, and the switchboard metaphor. In: Participations: Journal of Audience Reception Studies. 2019 ; Vol. 16, No. 1. pp. 320-342.

RIS

TY - JOUR

T1 - Immersion, digital fiction, and the switchboard metaphor

AU - Ensslin, Astrid

AU - Bell, Alice

AU - Smith, Jen

AU - van der Bom, Isabelle

AU - Skains, Rebecca

N1 - This work was supported by the Arts and Humanities Research Council [funding reference: AH/K004174/1] as part of the Reading Digital Fiction project (www.readingdigitalfiction.com). Generous grants from the Arts Council England and Sheffield Hallam University funded One to One Development Trust to deliver the WALLPAPER project.

PY - 2019/5

Y1 - 2019/5

N2 - This paper re-evaluates existing theories of immersion and related concepts in the medium-specific context of digital-born fiction. In the context of our AHRC-funded “Reading Digital Fiction” project (2014-17) (Ref: AH/K004174/1), we carried out an empirical reader response study of Dreaming Methods’ immersive digital fiction installation, WALLPAPER (2015). Working with reading groups in the Sheffield area (UK), we used methods of discourse analysis to examine readers’ verbal responses to experiencing the installation, paying particular attention to how participants described experiences pertaining to different types of immersion explicitly and implicitly. We explain our findings by proposing the idea of a switchboard metaphor for immersive experiences, comprising layers and dynamic elements of convergence and divergence. Resulting from our analysis, we describe immersion as a complex, hybrid, and dynamic phenomenon. We flag the need for a more discriminating treatment of specific types of immersion in medium-specific contexts, including a distinction between literary and narrative immersion, and collaborative and social immersion (Thon 2008). We argue that literary immersion is needed as a separate immersive category because it differs from narrative immersion, and is far more linked to the activity of cognitive word processing. Similarly, we introduce collaborative immersion as an additional immersive category to reflect attention shifts towards site-specific, human interactions. Finally, our data shows the importance of site-, situation-, and person-specific constraints influencing reader-players’ ongoing ability to establish and retain immersion in the storyworld.

AB - This paper re-evaluates existing theories of immersion and related concepts in the medium-specific context of digital-born fiction. In the context of our AHRC-funded “Reading Digital Fiction” project (2014-17) (Ref: AH/K004174/1), we carried out an empirical reader response study of Dreaming Methods’ immersive digital fiction installation, WALLPAPER (2015). Working with reading groups in the Sheffield area (UK), we used methods of discourse analysis to examine readers’ verbal responses to experiencing the installation, paying particular attention to how participants described experiences pertaining to different types of immersion explicitly and implicitly. We explain our findings by proposing the idea of a switchboard metaphor for immersive experiences, comprising layers and dynamic elements of convergence and divergence. Resulting from our analysis, we describe immersion as a complex, hybrid, and dynamic phenomenon. We flag the need for a more discriminating treatment of specific types of immersion in medium-specific contexts, including a distinction between literary and narrative immersion, and collaborative and social immersion (Thon 2008). We argue that literary immersion is needed as a separate immersive category because it differs from narrative immersion, and is far more linked to the activity of cognitive word processing. Similarly, we introduce collaborative immersion as an additional immersive category to reflect attention shifts towards site-specific, human interactions. Finally, our data shows the importance of site-, situation-, and person-specific constraints influencing reader-players’ ongoing ability to establish and retain immersion in the storyworld.

KW - WALLPAPER

KW - immersion

KW - medium-specific

KW - digital fiction

KW - cognitive

KW - empirical reader response research

M3 - Article

VL - 16

SP - 320

EP - 342

JO - Participations: Journal of Audience Reception Studies

JF - Participations: Journal of Audience Reception Studies

SN - 1749-8716

IS - 1

ER -