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Postural instability in an immersive Virtual Reality adapts with repetition and includes directional and gender specific effects. / Fransson, Per-Anders ; Patel, Mitesh; Jensen, Hanna et al.
In: Scientific Reports, Vol. 9, 3168, 28.02.2019.

Research output: Contribution to journalArticlepeer-review

HarvardHarvard

Fransson, P-A, Patel, M, Jensen, H, Lundberg, M, Tjernström, F, Magnusson, M & Hansson, EE 2019, 'Postural instability in an immersive Virtual Reality adapts with repetition and includes directional and gender specific effects', Scientific Reports, vol. 9, 3168.

APA

Fransson, P.-A., Patel, M., Jensen, H., Lundberg, M., Tjernström, F., Magnusson, M., & Hansson, E. E. (2019). Postural instability in an immersive Virtual Reality adapts with repetition and includes directional and gender specific effects. Scientific Reports, 9, Article 3168.

CBE

Fransson P-A, Patel M, Jensen H, Lundberg M, Tjernström F, Magnusson M, Hansson EE. 2019. Postural instability in an immersive Virtual Reality adapts with repetition and includes directional and gender specific effects. Scientific Reports. 9:Article 3168.

MLA

VancouverVancouver

Fransson PA, Patel M, Jensen H, Lundberg M, Tjernström F, Magnusson M et al. Postural instability in an immersive Virtual Reality adapts with repetition and includes directional and gender specific effects. Scientific Reports. 2019 Feb 28;9:3168.

Author

RIS

TY - JOUR

T1 - Postural instability in an immersive Virtual Reality adapts with repetition and includes directional and gender specific effects

AU - Fransson, Per-Anders

AU - Patel, Mitesh

AU - Jensen, Hanna

AU - Lundberg, Michèle

AU - Tjernström, Fredrik

AU - Magnusson, Mans

AU - Hansson, Eva Ekvall

PY - 2019/2/28

Y1 - 2019/2/28

N2 - The ability to handle sensory conflicts and use the most appropriate sensory information is vital for successful recovery of human postural control after injury. The objective was to determine if virtual reality (VR) could provide a vehicle for sensory training, and determine the temporal and spatial nature of such adaptive changes. Twenty healthy subjects participated in the study (10 females). The subjects watched a 90-second VR simulation of railroad (rollercoaster) motion in mountainous terrain during five repeated simulations, while standing on a force platform that recorded their stability. The immediate response to watching the VR movie was an increased level of postural instability. Repeatedly watching the same VR movie significantly reduced both the anteroposterior (62%, p < 0.001) and lateral (47%, p = 0.001) energy used. However, females adapted more slowly to the VR stimuli as reflected by higher use of total (p = 0.007), low frequency (p = 0.027) and high frequency (p = 0.026) energy. Healthy subjects can significantly adapt to a multidirectional, provocative, visual environment after 4–5 repeated sessions of VR. Consequently, VR technology might be an effective tool for rehabilitation involving visual desensitisation. However, some females may require more training sessions to achieve effects with VR.

AB - The ability to handle sensory conflicts and use the most appropriate sensory information is vital for successful recovery of human postural control after injury. The objective was to determine if virtual reality (VR) could provide a vehicle for sensory training, and determine the temporal and spatial nature of such adaptive changes. Twenty healthy subjects participated in the study (10 females). The subjects watched a 90-second VR simulation of railroad (rollercoaster) motion in mountainous terrain during five repeated simulations, while standing on a force platform that recorded their stability. The immediate response to watching the VR movie was an increased level of postural instability. Repeatedly watching the same VR movie significantly reduced both the anteroposterior (62%, p < 0.001) and lateral (47%, p = 0.001) energy used. However, females adapted more slowly to the VR stimuli as reflected by higher use of total (p = 0.007), low frequency (p = 0.027) and high frequency (p = 0.026) energy. Healthy subjects can significantly adapt to a multidirectional, provocative, visual environment after 4–5 repeated sessions of VR. Consequently, VR technology might be an effective tool for rehabilitation involving visual desensitisation. However, some females may require more training sessions to achieve effects with VR.

M3 - Article

VL - 9

JO - Scientific Reports

JF - Scientific Reports

SN - 2045-2322

M1 - 3168

ER -