Writers Reading Digital Fiction: An Empirical Study of Digital Writers' Response to Ergodic Texts

Research output: Contribution to conferencePaperpeer-review

Standard Standard

Writers Reading Digital Fiction: An Empirical Study of Digital Writers' Response to Ergodic Texts. / Skains, Rebecca.
2016. Paper presented at Style & Response Conference, Sheffield, United Kingdom.

Research output: Contribution to conferencePaperpeer-review

HarvardHarvard

Skains, R 2016, 'Writers Reading Digital Fiction: An Empirical Study of Digital Writers' Response to Ergodic Texts', Paper presented at Style & Response Conference, Sheffield, United Kingdom, 10/11/16 - 12/11/16. <http://prezi.com/wrirr8etxe5b/?utm_campaign=share&utm_medium=copy>

APA

CBE

Skains R. 2016. Writers Reading Digital Fiction: An Empirical Study of Digital Writers' Response to Ergodic Texts. Paper presented at Style & Response Conference, Sheffield, United Kingdom.

MLA

Skains, Rebecca Writers Reading Digital Fiction: An Empirical Study of Digital Writers' Response to Ergodic Texts. Style &amp; Response Conference, 10 Nov 2016, Sheffield, United Kingdom, Paper, 2016.

VancouverVancouver

Skains R. Writers Reading Digital Fiction: An Empirical Study of Digital Writers' Response to Ergodic Texts. 2016. Paper presented at Style & Response Conference, Sheffield, United Kingdom.

Author

Skains, Rebecca. / Writers Reading Digital Fiction : An Empirical Study of Digital Writers' Response to Ergodic Texts. Paper presented at Style & Response Conference, Sheffield, United Kingdom.

RIS

TY - CONF

T1 - Writers Reading Digital Fiction

T2 - Style &amp; Response Conference

AU - Skains, Rebecca

PY - 2016/11/11

Y1 - 2016/11/11

N2 - This paper presents findings from an empirical study of writers creating digital fiction, and specifically reports on data regarding participant responses to reading digital fiction. This study was conducted as part of the AHRC-funded "Reading Digital Fiction" project (2014-17) (Ref: AH/K004174/1), whose primary purpose is to introduce readers to digital fiction, and to investigate reader response to digital fiction using cognitive and empirical approaches. Few empirical studies have been conducted on digital fiction reader cognition, though the works collected in three Electronic Literature Collections and the Twine "storygame" community indicate continued growth of hyperfiction. Previous studies proposed that digital fiction readers employ specific cognitive strategies to parse fictional narratives from nonlinear sequences presented in digital fiction, and that these texts offer varying types of pleasure depending upon cognitive engagement (Douglas 1992a; b; Douglas and Hargadon 2000). The literature identifies a level of reader frustration due to the unfamiliar medium and its divergences from conventional narratives. As part of this project, an undergraduate module in writing digital fiction was designed and taught to creative writing students; data collected included module assessments, questionnaires on the students' reading and writing habits, student-maintained research logs, and instructor observation notes. Initial findings indicate that doing (writing, designing, creating) digital fiction changes participant expectations for reading digital fiction. The increased familiarity and practice-based intimacy with digital works results in an increased proficiency in reading and interpreting digital fiction, and a deeper appreciation for ergodic works in general. This paper will review these findings, and discuss the implications for reading and writing digital fiction.

AB - This paper presents findings from an empirical study of writers creating digital fiction, and specifically reports on data regarding participant responses to reading digital fiction. This study was conducted as part of the AHRC-funded "Reading Digital Fiction" project (2014-17) (Ref: AH/K004174/1), whose primary purpose is to introduce readers to digital fiction, and to investigate reader response to digital fiction using cognitive and empirical approaches. Few empirical studies have been conducted on digital fiction reader cognition, though the works collected in three Electronic Literature Collections and the Twine "storygame" community indicate continued growth of hyperfiction. Previous studies proposed that digital fiction readers employ specific cognitive strategies to parse fictional narratives from nonlinear sequences presented in digital fiction, and that these texts offer varying types of pleasure depending upon cognitive engagement (Douglas 1992a; b; Douglas and Hargadon 2000). The literature identifies a level of reader frustration due to the unfamiliar medium and its divergences from conventional narratives. As part of this project, an undergraduate module in writing digital fiction was designed and taught to creative writing students; data collected included module assessments, questionnaires on the students' reading and writing habits, student-maintained research logs, and instructor observation notes. Initial findings indicate that doing (writing, designing, creating) digital fiction changes participant expectations for reading digital fiction. The increased familiarity and practice-based intimacy with digital works results in an increased proficiency in reading and interpreting digital fiction, and a deeper appreciation for ergodic works in general. This paper will review these findings, and discuss the implications for reading and writing digital fiction.

M3 - Paper

Y2 - 10 November 2016 through 12 November 2016

ER -