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Creating experiential learning opportunities in enterprise education: an example of a facilitator-led business simulation game in a taught setting. / Heyworth-Thomas, Elizabeth.
Yn: Journal of Work-Applied Management, Cyfrol 15, Rhif 2, 27.09.2023, t. 173-187.

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Heyworth-Thomas E. Creating experiential learning opportunities in enterprise education: an example of a facilitator-led business simulation game in a taught setting. Journal of Work-Applied Management. 2023 Medi 27;15(2):173-187. Epub 2023 Gor 13. doi: https://doi.org/10.1108/JWAM-02-2023-0018

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RIS

TY - JOUR

T1 - Creating experiential learning opportunities in enterprise education: an example of a facilitator-led business simulation game in a taught setting

AU - Heyworth-Thomas, Elizabeth

PY - 2023/9/27

Y1 - 2023/9/27

N2 - PurposeSimulation in education has been well documented. Business simulation games (BSGs) are often digital and run by a third-party provider. This can create barriers to engagement from educator and student perspectives. This paper explores a facilitator-led BSG, posing the question: can facilitator-led BSGs provide practical experiential learning experiences within a taught setting.Design/methodology/approachExploratory inductive research recruited a sample of 45 student participants, an external examiner and a module leader. Qualitative data were collected using focus group discussion, participant obsession and facilitator reflection. Mixed-method feedback forms were also used.FindingsThe facilitator-led BSG offered a flexible approach to challenge or problem-based learning, experiential learning, collaborative learning and critical reflection. Student feedback was positive, and there was an increase in engagement within all elements of the module.Originality/valueThis paper presents a case study example of the implementation of a facilitator-led BSG, providing an alternative solution for teaching practitioners to structured simulations run by third-party hosts. This paper highlights a flexible approach to student-centric experiential and challenging learning through enterprise education within small-group settings. There are opportunities for further evaluation and exploration of the notion, which can be developed from this paper in future works.

AB - PurposeSimulation in education has been well documented. Business simulation games (BSGs) are often digital and run by a third-party provider. This can create barriers to engagement from educator and student perspectives. This paper explores a facilitator-led BSG, posing the question: can facilitator-led BSGs provide practical experiential learning experiences within a taught setting.Design/methodology/approachExploratory inductive research recruited a sample of 45 student participants, an external examiner and a module leader. Qualitative data were collected using focus group discussion, participant obsession and facilitator reflection. Mixed-method feedback forms were also used.FindingsThe facilitator-led BSG offered a flexible approach to challenge or problem-based learning, experiential learning, collaborative learning and critical reflection. Student feedback was positive, and there was an increase in engagement within all elements of the module.Originality/valueThis paper presents a case study example of the implementation of a facilitator-led BSG, providing an alternative solution for teaching practitioners to structured simulations run by third-party hosts. This paper highlights a flexible approach to student-centric experiential and challenging learning through enterprise education within small-group settings. There are opportunities for further evaluation and exploration of the notion, which can be developed from this paper in future works.

U2 - https://doi.org/10.1108/JWAM-02-2023-0018

DO - https://doi.org/10.1108/JWAM-02-2023-0018

M3 - Article

VL - 15

SP - 173

EP - 187

JO - Journal of Work-Applied Management

JF - Journal of Work-Applied Management

SN - 2205-2062

IS - 2

ER -