Fersiynau electronig

Dangosydd eitem ddigidol (DOI)


Purpose
Simulation in education has been well documented. Business simulation games (BSGs) are often digital and run by a third-party provider. This can create barriers to engagement from educator and student perspectives. This paper explores a facilitator-led BSG, posing the question: can facilitator-led BSGs provide practical experiential learning experiences within a taught setting.

Design/methodology/approach
Exploratory inductive research recruited a sample of 45 student participants, an external examiner and a module leader. Qualitative data were collected using focus group discussion, participant obsession and facilitator reflection. Mixed-method feedback forms were also used.

Findings
The facilitator-led BSG offered a flexible approach to challenge or problem-based learning, experiential learning, collaborative learning and critical reflection. Student feedback was positive, and there was an increase in engagement within all elements of the module.

Originality/value
This paper presents a case study example of the implementation of a facilitator-led BSG, providing an alternative solution for teaching practitioners to structured simulations run by third-party hosts. This paper highlights a flexible approach to student-centric experiential and challenging learning through enterprise education within small-group settings. There are opportunities for further evaluation and exploration of the notion, which can be developed from this paper in future works.
Iaith wreiddiolSaesneg
Tudalennau (o-i)173-187
Nifer y tudalennau14
CyfnodolynJournal of Work-Applied Management
Cyfrol15
Rhif y cyfnodolyn2
Dyddiad ar-lein cynnar13 Gorff 2023
Dynodwyr Gwrthrych Digidol (DOIs)
StatwsCyhoeddwyd - 27 Medi 2023
Cyhoeddwyd yn allanolIe
Gweld graff cysylltiadau