DashSpace: A Live Collaborative Platform for Immersive and Ubiquitous Analytics
Allbwn ymchwil: Cyfraniad at gyfnodolyn › Erthygl › adolygiad gan gymheiriaid
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Yn: IEEE Transactions on visualization and computer graphics, 22.01.2025.
Allbwn ymchwil: Cyfraniad at gyfnodolyn › Erthygl › adolygiad gan gymheiriaid
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TY - JOUR
T1 - DashSpace: A Live Collaborative Platform for Immersive and Ubiquitous Analytics
AU - Borowski, Marcel
AU - Butcher, Peter
AU - Kristensen, Janus Bager
AU - Petersen, Jonas Oxenbøll
AU - Ritsos, Panagiotis D.
AU - Klokmose, Clemens N.
AU - Elmqvist, Niklas
PY - 2025/1/22
Y1 - 2025/1/22
N2 - We introduce DashSpace, a live collaborative immersive and ubiquitous analytics (IA/UA) platform designed for handheld and head-mounted Augmented/Extended Reality (AR/XR) implemented using WebXR and open standards. To bridge the gap between existing web-based visualizations and the immersive analytics setting, DashSpace supports visualizing both legacy D3 and Vega-Lite visualizations on 2D planes, and extruding Vega-Lite specifications into 2.5D. It also supports fully 3D visual representations using the Optomancy grammar. To facilitate authoring new visualizations in immersive XR, the platform provides a visual authoring mechanism where the user groups specification snippets to construct visualizations dynamically. The approach is fully persistent and collaborative, allowing multiple participants—whose presence is shown using 3D avatars and webcam feeds—to interact with the shared space synchronously, both co-located and remotely. We present three examples of DashSpace in action: immersive data analysis in 3D space, synchronous collaboration, and immersive data presentations.
AB - We introduce DashSpace, a live collaborative immersive and ubiquitous analytics (IA/UA) platform designed for handheld and head-mounted Augmented/Extended Reality (AR/XR) implemented using WebXR and open standards. To bridge the gap between existing web-based visualizations and the immersive analytics setting, DashSpace supports visualizing both legacy D3 and Vega-Lite visualizations on 2D planes, and extruding Vega-Lite specifications into 2.5D. It also supports fully 3D visual representations using the Optomancy grammar. To facilitate authoring new visualizations in immersive XR, the platform provides a visual authoring mechanism where the user groups specification snippets to construct visualizations dynamically. The approach is fully persistent and collaborative, allowing multiple participants—whose presence is shown using 3D avatars and webcam feeds—to interact with the shared space synchronously, both co-located and remotely. We present three examples of DashSpace in action: immersive data analysis in 3D space, synchronous collaboration, and immersive data presentations.
KW - web-based technologies
KW - collaborative visualization
KW - augmented reality
KW - extended reality
M3 - Article
JO - IEEE Transactions on visualization and computer graphics
JF - IEEE Transactions on visualization and computer graphics
SN - 1077-2626
ER -