Does the Perceived Identity of Non-player Characters Change How We Interact with Them?
Allbwn ymchwil: Pennod mewn Llyfr/Adroddiad/Trafodion Cynhadledd › Cyfraniad i Gynhadledd › adolygiad gan gymheiriaid
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2015 International Conference on Cyberworlds (CW). 2015. t. 145-152.
Allbwn ymchwil: Pennod mewn Llyfr/Adroddiad/Trafodion Cynhadledd › Cyfraniad i Gynhadledd › adolygiad gan gymheiriaid
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TY - GEN
T1 - Does the Perceived Identity of Non-player Characters Change How We Interact with Them?
AU - Headleand, C. J.
AU - Jackson, J.
AU - Priday, L.
AU - Teahan, W.
AU - Cenydd, L. ap
PY - 2015/10/1
Y1 - 2015/10/1
KW - artificial intelligence
KW - behavioural sciences computing
KW - computer games
KW - nonplayer character perceived identity
KW - online game
KW - player behavior
KW - unarmed NPC companion
KW - Artificial intelligence
KW - Ash
KW - Avatars
KW - Computers
KW - Games
KW - Robots
KW - Visualization
KW - CASA
KW - Games AI
KW - Human Agent Interaction
KW - Identity
KW - NPC
U2 - 10.1109/CW.2015.35
DO - 10.1109/CW.2015.35
M3 - Conference contribution
SP - 145
EP - 152
BT - 2015 International Conference on Cyberworlds (CW)
T2 - 2015 International Conference on Cyberworlds (CW)
Y2 - 7 October 2015 through 9 October 2015
ER -