Does the Perceived Identity of Non-player Characters Change How We Interact with Them?

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Standard Standard

Does the Perceived Identity of Non-player Characters Change How We Interact with Them? / Headleand, C. J.; Jackson, J.; Priday, L. et al.
2015 International Conference on Cyberworlds (CW). 2015. p. 145-152.

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

HarvardHarvard

Headleand, CJ, Jackson, J, Priday, L, Teahan, W & Cenydd, LA 2015, Does the Perceived Identity of Non-player Characters Change How We Interact with Them? in 2015 International Conference on Cyberworlds (CW). pp. 145-152, 2015 International Conference on Cyberworlds (CW), Visby, Sweden, 7/10/15. https://doi.org/10.1109/CW.2015.35

APA

Headleand, C. J., Jackson, J., Priday, L., Teahan, W., & Cenydd, L. A. (2015). Does the Perceived Identity of Non-player Characters Change How We Interact with Them? In 2015 International Conference on Cyberworlds (CW) (pp. 145-152) https://doi.org/10.1109/CW.2015.35

CBE

Headleand CJ, Jackson J, Priday L, Teahan W, Cenydd LA. 2015. Does the Perceived Identity of Non-player Characters Change How We Interact with Them?. In 2015 International Conference on Cyberworlds (CW). pp. 145-152. https://doi.org/10.1109/CW.2015.35

MLA

Headleand, C. J. et al. "Does the Perceived Identity of Non-player Characters Change How We Interact with Them?". 2015 International Conference on Cyberworlds (CW). 2015, 145-152. https://doi.org/10.1109/CW.2015.35

VancouverVancouver

Headleand CJ, Jackson J, Priday L, Teahan W, Cenydd LA. Does the Perceived Identity of Non-player Characters Change How We Interact with Them? In 2015 International Conference on Cyberworlds (CW). 2015. p. 145-152 doi: 10.1109/CW.2015.35

Author

Headleand, C. J. ; Jackson, J. ; Priday, L. et al. / Does the Perceived Identity of Non-player Characters Change How We Interact with Them?. 2015 International Conference on Cyberworlds (CW). 2015. pp. 145-152

RIS

TY - GEN

T1 - Does the Perceived Identity of Non-player Characters Change How We Interact with Them?

AU - Headleand, C. J.

AU - Jackson, J.

AU - Priday, L.

AU - Teahan, W.

AU - Cenydd, L. ap

PY - 2015/10/1

Y1 - 2015/10/1

KW - artificial intelligence

KW - behavioural sciences computing

KW - computer games

KW - nonplayer character perceived identity

KW - online game

KW - player behavior

KW - unarmed NPC companion

KW - Artificial intelligence

KW - Ash

KW - Avatars

KW - Computers

KW - Games

KW - Robots

KW - Visualization

KW - CASA

KW - Games AI

KW - Human Agent Interaction

KW - Identity

KW - NPC

U2 - 10.1109/CW.2015.35

DO - 10.1109/CW.2015.35

M3 - Conference contribution

SP - 145

EP - 152

BT - 2015 International Conference on Cyberworlds (CW)

T2 - 2015 International Conference on Cyberworlds (CW)

Y2 - 7 October 2015 through 9 October 2015

ER -