Efficacy of a Virtual Environment for Training Ball Passing Skills in Rugby
Allbwn ymchwil: Pennod mewn Llyfr/Adroddiad/Trafodion Cynhadledd › Pennod
StandardStandard
Transactions on Computational Science XXIII; Special Issue on Cyberworlds. Springer Verlag, 2014. t. 98-117.
Allbwn ymchwil: Pennod mewn Llyfr/Adroddiad/Trafodion Cynhadledd › Pennod
HarvardHarvard
APA
CBE
MLA
VancouverVancouver
Author
RIS
TY - CHAP
T1 - Efficacy of a Virtual Environment for Training Ball Passing Skills in Rugby
AU - Miles, H.C.
AU - Pop, S.R.
AU - Watt, S.J.
AU - Lawrence, G.P.
AU - John, N.W.
AU - Perrot, V.
AU - Mallet, P.
AU - Mestre, D.R.
AU - Morgan, K.
A2 - Gavrilova, M.L.
A2 - Tan, C.J.
A2 - Mao, X.H.
PY - 2014/1/1
Y1 - 2014/1/1
N2 - We have designed a configurable virtual environment to train rugby ball passing skills. Seeking to validate the system’s ability to correctly aid training, two experiments were performed. Ten participants took part in ball passing activities, which were used to compare the combinations of different user positions relative to the physical screen, the use of stereoscopic presentation and the use of a floor screen to extend the field of view of the virtual scene. Conversely to what was expected, the results indicate that the participants did not respond well to simulated target distances, and only the users physical distance from the screen had an effect on the distance thrown.
AB - We have designed a configurable virtual environment to train rugby ball passing skills. Seeking to validate the system’s ability to correctly aid training, two experiments were performed. Ten participants took part in ball passing activities, which were used to compare the combinations of different user positions relative to the physical screen, the use of stereoscopic presentation and the use of a floor screen to extend the field of view of the virtual scene. Conversely to what was expected, the results indicate that the participants did not respond well to simulated target distances, and only the users physical distance from the screen had an effect on the distance thrown.
U2 - 10.1007/978-3-662-43790-2_6
DO - 10.1007/978-3-662-43790-2_6
M3 - Chapter
SN - 978-3662437896
SP - 98
EP - 117
BT - Transactions on Computational Science XXIII; Special Issue on Cyberworlds
PB - Springer Verlag
ER -