Efficacy of a Virtual Environment for Training Ball Passing Skills in Rugby

Research output: Chapter in Book/Report/Conference proceedingChapter

Standard Standard

Efficacy of a Virtual Environment for Training Ball Passing Skills in Rugby. / Miles, H.C.; Pop, S.R.; Watt, S.J. et al.
Transactions on Computational Science XXIII; Special Issue on Cyberworlds. Springer Verlag, 2014. p. 98-117.

Research output: Chapter in Book/Report/Conference proceedingChapter

HarvardHarvard

Miles, HC, Pop, SR, Watt, SJ, Lawrence, GP, John, NW, Perrot, V, Mallet, P, Mestre, DR, Morgan, K, Gavrilova, ML (ed.), Tan, CJ (ed.) & Mao, XH (ed.) 2014, Efficacy of a Virtual Environment for Training Ball Passing Skills in Rugby. in Transactions on Computational Science XXIII; Special Issue on Cyberworlds. Springer Verlag, pp. 98-117. https://doi.org/10.1007/978-3-662-43790-2_6

APA

Miles, H. C., Pop, S. R., Watt, S. J., Lawrence, G. P., John, N. W., Perrot, V., Mallet, P., Mestre, D. R., Morgan, K., Gavrilova, M. L. (Ed.), Tan, C. J. (Ed.), & Mao, X. H. (Ed.) (2014). Efficacy of a Virtual Environment for Training Ball Passing Skills in Rugby. In Transactions on Computational Science XXIII; Special Issue on Cyberworlds (pp. 98-117). Springer Verlag. https://doi.org/10.1007/978-3-662-43790-2_6

CBE

Miles HC, Pop SR, Watt SJ, Lawrence GP, John NW, Perrot V, Mallet P, Mestre DR, Morgan K, Gavrilova ML, ed., et al. 2014. Efficacy of a Virtual Environment for Training Ball Passing Skills in Rugby. In Transactions on Computational Science XXIII; Special Issue on Cyberworlds. Springer Verlag. pp. 98-117. https://doi.org/10.1007/978-3-662-43790-2_6

MLA

Miles, H.C. et al. "Efficacy of a Virtual Environment for Training Ball Passing Skills in Rugby". Transactions on Computational Science XXIII; Special Issue on Cyberworlds. Springer Verlag. 2014, 98-117. https://doi.org/10.1007/978-3-662-43790-2_6

VancouverVancouver

Miles HC, Pop SR, Watt SJ, Lawrence GP, John NW, Perrot V et al. Efficacy of a Virtual Environment for Training Ball Passing Skills in Rugby. In Transactions on Computational Science XXIII; Special Issue on Cyberworlds. Springer Verlag. 2014. p. 98-117 doi: 10.1007/978-3-662-43790-2_6

Author

Miles, H.C. ; Pop, S.R. ; Watt, S.J. et al. / Efficacy of a Virtual Environment for Training Ball Passing Skills in Rugby. Transactions on Computational Science XXIII; Special Issue on Cyberworlds. Springer Verlag, 2014. pp. 98-117

RIS

TY - CHAP

T1 - Efficacy of a Virtual Environment for Training Ball Passing Skills in Rugby

AU - Miles, H.C.

AU - Pop, S.R.

AU - Watt, S.J.

AU - Lawrence, G.P.

AU - John, N.W.

AU - Perrot, V.

AU - Mallet, P.

AU - Mestre, D.R.

AU - Morgan, K.

A2 - Gavrilova, M.L.

A2 - Tan, C.J.

A2 - Mao, X.H.

PY - 2014/1/1

Y1 - 2014/1/1

N2 - We have designed a configurable virtual environment to train rugby ball passing skills. Seeking to validate the system’s ability to correctly aid training, two experiments were performed. Ten participants took part in ball passing activities, which were used to compare the combinations of different user positions relative to the physical screen, the use of stereoscopic presentation and the use of a floor screen to extend the field of view of the virtual scene. Conversely to what was expected, the results indicate that the participants did not respond well to simulated target distances, and only the users physical distance from the screen had an effect on the distance thrown.

AB - We have designed a configurable virtual environment to train rugby ball passing skills. Seeking to validate the system’s ability to correctly aid training, two experiments were performed. Ten participants took part in ball passing activities, which were used to compare the combinations of different user positions relative to the physical screen, the use of stereoscopic presentation and the use of a floor screen to extend the field of view of the virtual scene. Conversely to what was expected, the results indicate that the participants did not respond well to simulated target distances, and only the users physical distance from the screen had an effect on the distance thrown.

U2 - 10.1007/978-3-662-43790-2_6

DO - 10.1007/978-3-662-43790-2_6

M3 - Chapter

SN - 978-3662437896

SP - 98

EP - 117

BT - Transactions on Computational Science XXIII; Special Issue on Cyberworlds

PB - Springer Verlag

ER -