Personalised Authentic assessments with Synchronous Learning Activities: a Framework for Teaching Visualisation and Graphics

Allbwn ymchwil: Pennod mewn Llyfr/Adroddiad/Trafodion CynhadleddCyfraniad i Gynhadleddadolygiad gan gymheiriaid

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Personalised Authentic assessments with Synchronous Learning Activities: a Framework for Teaching Visualisation and Graphics. / Roberts, Jonathan C.
Computer Graphics & Visual Computing (CGVC) 2022: CGVC2022. The Eurographics Association, 2022.

Allbwn ymchwil: Pennod mewn Llyfr/Adroddiad/Trafodion CynhadleddCyfraniad i Gynhadleddadolygiad gan gymheiriaid

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Roberts, JC 2022, Personalised Authentic assessments with Synchronous Learning Activities: a Framework for Teaching Visualisation and Graphics. yn Computer Graphics & Visual Computing (CGVC) 2022: CGVC2022. The Eurographics Association, Computer Graphics and Visual Computing (CGVC) 2022, Y Deyrnas Unedig, 15/09/22. https://doi.org/10.2312/cgvc.20221169

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Roberts JC. Personalised Authentic assessments with Synchronous Learning Activities: a Framework for Teaching Visualisation and Graphics. Yn Computer Graphics & Visual Computing (CGVC) 2022: CGVC2022. The Eurographics Association. 2022 doi: 10.2312/cgvc.20221169

Author

Roberts, Jonathan C. / Personalised Authentic assessments with Synchronous Learning Activities: a Framework for Teaching Visualisation and Graphics. Computer Graphics & Visual Computing (CGVC) 2022: CGVC2022. The Eurographics Association, 2022.

RIS

TY - GEN

T1 - Personalised Authentic assessments with Synchronous Learning Activities: a Framework for Teaching Visualisation and Graphics

AU - Roberts, Jonathan C.

PY - 2022/9/15

Y1 - 2022/9/15

N2 - We present an activities framework for learning visualisation and computer graphics. The framework pivots around the academic developing an authentic learning scenario that is personalised for every student, followed by a suite of synchronous learning activities. The authentic assessment helps set the scene and motivate the learners, activities bring the students together to work on an aligned sub-task, while personalising the task enables each student to discuss their work without worrying about plagiarism. We demonstrate how we have applied the structure in two modules; first a third-year degree level module in computer graphics rendering and second an information visualisation masters module. In this paper we present the framework and discuss our experience with using it.

AB - We present an activities framework for learning visualisation and computer graphics. The framework pivots around the academic developing an authentic learning scenario that is personalised for every student, followed by a suite of synchronous learning activities. The authentic assessment helps set the scene and motivate the learners, activities bring the students together to work on an aligned sub-task, while personalising the task enables each student to discuss their work without worrying about plagiarism. We demonstrate how we have applied the structure in two modules; first a third-year degree level module in computer graphics rendering and second an information visualisation masters module. In this paper we present the framework and discuss our experience with using it.

KW - Visualisation

KW - Visualisation activities

KW - education

KW - assessments

KW - Computer science

KW - information visualisation

KW - Computer graphics

KW - Learning activities

KW - Visualisation education

KW - Five Design-Sheets

KW - Applied Computing

KW - Authentic learning

KW - Pedagogy

KW - Sketching

U2 - 10.2312/cgvc.20221169

DO - 10.2312/cgvc.20221169

M3 - Conference contribution

SN - 978-3-03868-188-5

BT - Computer Graphics & Visual Computing (CGVC) 2022

PB - The Eurographics Association

T2 - Computer Graphics and Visual Computing (CGVC) 2022

Y2 - 15 September 2022 through 16 September 2022

ER -