Personalised Authentic assessments with Synchronous Learning Activities: a Framework for Teaching Visualisation and Graphics
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review
Standard Standard
Computer Graphics & Visual Computing (CGVC) 2022: CGVC2022. The Eurographics Association, 2022.
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review
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TY - GEN
T1 - Personalised Authentic assessments with Synchronous Learning Activities: a Framework for Teaching Visualisation and Graphics
AU - Roberts, Jonathan C.
PY - 2022/9/15
Y1 - 2022/9/15
N2 - We present an activities framework for learning visualisation and computer graphics. The framework pivots around the academic developing an authentic learning scenario that is personalised for every student, followed by a suite of synchronous learning activities. The authentic assessment helps set the scene and motivate the learners, activities bring the students together to work on an aligned sub-task, while personalising the task enables each student to discuss their work without worrying about plagiarism. We demonstrate how we have applied the structure in two modules; first a third-year degree level module in computer graphics rendering and second an information visualisation masters module. In this paper we present the framework and discuss our experience with using it.
AB - We present an activities framework for learning visualisation and computer graphics. The framework pivots around the academic developing an authentic learning scenario that is personalised for every student, followed by a suite of synchronous learning activities. The authentic assessment helps set the scene and motivate the learners, activities bring the students together to work on an aligned sub-task, while personalising the task enables each student to discuss their work without worrying about plagiarism. We demonstrate how we have applied the structure in two modules; first a third-year degree level module in computer graphics rendering and second an information visualisation masters module. In this paper we present the framework and discuss our experience with using it.
KW - Visualisation
KW - Visualisation activities
KW - education
KW - assessments
KW - Computer science
KW - information visualisation
KW - Computer graphics
KW - Learning activities
KW - Visualisation education
KW - Five Design-Sheets
KW - Applied Computing
KW - Authentic learning
KW - Pedagogy
KW - Sketching
U2 - 10.2312/cgvc.20221169
DO - 10.2312/cgvc.20221169
M3 - Conference contribution
SN - 978-3-03868-188-5
BT - Computer Graphics & Visual Computing (CGVC) 2022
PB - The Eurographics Association
T2 - Computer Graphics and Visual Computing (CGVC) 2022
Y2 - 15 September 2022 through 16 September 2022
ER -