Towards Real-Time Behavioral Evolution in Video Games
Allbwn ymchwil: Pennod mewn Llyfr/Adroddiad/Trafodion Cynhadledd › Pennod
Fersiynau electronig
Dangosydd eitem ddigidol (DOI)
This paper presents preliminary work in real-time behavioral evolution of non-player characters in video games. We present an approach, utilizing a modified version of the Template Based Evolution algorithm, to evolve NPCs during a first person shooter game. Through the research, we demonstrate how this approach could be a viable method of introducing evolutionary components into industry quality games, to produce procedural, emergent behaviors.
Iaith wreiddiol | Saesneg |
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Teitl | Artificial Life and Intelligent Agents |
Cyhoeddwr | Springer |
Tudalennau | 3-16 |
Argraffiad | 2015 |
ISBN (Argraffiad) | 978-3319180830 |
Dynodwyr Gwrthrych Digidol (DOIs) | |
Statws | Cyhoeddwyd - 26 Meh 2015 |