Towards Real-Time Behavioral Evolution in Video Games

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This paper presents preliminary work in real-time behavioral evolution of non-player characters in video games. We present an approach, utilizing a modified version of the Template Based Evolution algorithm, to evolve NPCs during a first person shooter game. Through the research, we demonstrate how this approach could be a viable method of introducing evolutionary components into industry quality games, to produce procedural, emergent behaviors.
Iaith wreiddiolSaesneg
TeitlArtificial Life and Intelligent Agents
CyhoeddwrSpringer
Tudalennau3-16
Argraffiad2015
ISBN (Argraffiad)978-3319180830
Dynodwyr Gwrthrych Digidol (DOIs)
StatwsCyhoeddwyd - 26 Meh 2015
Gweld graff cysylltiadau