Towards Real-Time Behavioral Evolution in Video Games

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This paper presents preliminary work in real-time behavioral evolution of non-player characters in video games. We present an approach, utilizing a modified version of the Template Based Evolution algorithm, to evolve NPCs during a first person shooter game. Through the research, we demonstrate how this approach could be a viable method of introducing evolutionary components into industry quality games, to produce procedural, emergent behaviors.
Original languageEnglish
Title of host publicationArtificial Life and Intelligent Agents
PublisherSpringer
Pages3-16
Edition2015
ISBN (print)978-3319180830
DOIs
Publication statusPublished - 26 Jun 2015
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