Towards Real-Time Behavioral Evolution in Video Games
Research output: Chapter in Book/Report/Conference proceeding › Chapter
Electronic versions
DOI
This paper presents preliminary work in real-time behavioral evolution of non-player characters in video games. We present an approach, utilizing a modified version of the Template Based Evolution algorithm, to evolve NPCs during a first person shooter game. Through the research, we demonstrate how this approach could be a viable method of introducing evolutionary components into industry quality games, to produce procedural, emergent behaviors.
Original language | English |
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Title of host publication | Artificial Life and Intelligent Agents |
Publisher | Springer |
Pages | 3-16 |
Edition | 2015 |
ISBN (print) | 978-3319180830 |
DOIs | |
Publication status | Published - 26 Jun 2015 |