Does the Perceived Identity of Non-player Characters Change How We Interact with Them?
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review
Electronic versions
DOI
Keywords
- artificial intelligence, behavioural sciences computing, computer games, nonplayer character perceived identity, online game, player behavior, unarmed NPC companion, Artificial intelligence, Ash, Avatars, Computers, Games, Robots, Visualization, CASA, Games AI, Human Agent Interaction, Identity, NPC
Original language | English |
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Title of host publication | 2015 International Conference on Cyberworlds (CW) |
Pages | 145-152 |
Number of pages | 8 |
DOIs | |
Publication status | Published - 1 Oct 2015 |
Event | 2015 International Conference on Cyberworlds (CW) - Visby, Sweden Duration: 7 Oct 2015 → 9 Oct 2015 |
Conference
Conference | 2015 International Conference on Cyberworlds (CW) |
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Country/Territory | Sweden |
City | Visby |
Period | 7/10/15 → 9/10/15 |