Does the Perceived Identity of Non-player Characters Change How We Interact with Them?

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Electronic versions

DOI

Keywords

  • artificial intelligence, behavioural sciences computing, computer games, nonplayer character perceived identity, online game, player behavior, unarmed NPC companion, Artificial intelligence, Ash, Avatars, Computers, Games, Robots, Visualization, CASA, Games AI, Human Agent Interaction, Identity, NPC
Original languageEnglish
Title of host publication2015 International Conference on Cyberworlds (CW)
Pages145-152
Number of pages8
DOIs
Publication statusPublished - 1 Oct 2015
Event2015 International Conference on Cyberworlds (CW) - Visby, Sweden
Duration: 7 Oct 20159 Oct 2015

Conference

Conference2015 International Conference on Cyberworlds (CW)
CountrySweden
CityVisby
Period7/10/159/10/15
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