Evaluating Models for Virtual Forestry Generation and Tree Placement in Games
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review
Standard Standard
Evaluating Models for Virtual Forestry Generation and Tree Placement in Games. / Williams, Benjamin; Ritsos, Panagiotis D.; Headleand, Christopher.
Computer Graphics & Visual Computing (CGVC). The Eurographics Association, 2019.
Computer Graphics & Visual Computing (CGVC). The Eurographics Association, 2019.
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review
HarvardHarvard
Williams, B, Ritsos, PD & Headleand, C 2019, Evaluating Models for Virtual Forestry Generation and Tree Placement in Games. in Computer Graphics & Visual Computing (CGVC). The Eurographics Association.
APA
Williams, B., Ritsos, P. D., & Headleand, C. (2019). Evaluating Models for Virtual Forestry Generation and Tree Placement in Games. In Computer Graphics & Visual Computing (CGVC) The Eurographics Association.
CBE
Williams B, Ritsos PD, Headleand C. 2019. Evaluating Models for Virtual Forestry Generation and Tree Placement in Games. In Computer Graphics & Visual Computing (CGVC). The Eurographics Association.
MLA
Williams, Benjamin, Panagiotis D. Ritsos and Christopher Headleand "Evaluating Models for Virtual Forestry Generation and Tree Placement in Games". Computer Graphics & Visual Computing (CGVC). The Eurographics Association. 2019.
VancouverVancouver
Williams B, Ritsos PD, Headleand C. Evaluating Models for Virtual Forestry Generation and Tree Placement in Games. In Computer Graphics & Visual Computing (CGVC). The Eurographics Association. 2019
Author
RIS
TY - GEN
T1 - Evaluating Models for Virtual Forestry Generation and Tree Placement in Games
AU - Williams, Benjamin
AU - Ritsos, Panagiotis D.
AU - Headleand, Christopher
PY - 2019/9/12
Y1 - 2019/9/12
M3 - Conference contribution
SN - 978-3-03868-096-3
BT - Computer Graphics & Visual Computing (CGVC)
PB - The Eurographics Association
ER -