French and Francophone Videogames in Transnational Perspective

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

Standard Standard

French and Francophone Videogames in Transnational Perspective. / Ervine, Jonathan; Dauncey, Hugh.
Transnational French Studies. ed. / Charles Forsdick; Claire Launchbury. Vol. 6 Liverpool: Liverpool University Press, 2023. p. 207-224 (Transnational Modern Languages).

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

HarvardHarvard

Ervine, J & Dauncey, H 2023, French and Francophone Videogames in Transnational Perspective. in C Forsdick & C Launchbury (eds), Transnational French Studies. vol. 6, Transnational Modern Languages, Liverpool University Press, Liverpool, pp. 207-224.

APA

Ervine, J., & Dauncey, H. (2023). French and Francophone Videogames in Transnational Perspective. In C. Forsdick, & C. Launchbury (Eds.), Transnational French Studies (Vol. 6, pp. 207-224). (Transnational Modern Languages). Liverpool University Press.

CBE

Ervine J, Dauncey H. 2023. French and Francophone Videogames in Transnational Perspective. Forsdick C, Launchbury C, editors. In Transnational French Studies. Liverpool: Liverpool University Press. pp. 207-224. (Transnational Modern Languages).

MLA

Ervine, Jonathan and Hugh Dauncey "French and Francophone Videogames in Transnational Perspective". and Forsdick, Charles Launchbury, Claire (editors). Transnational French Studies. Transnational Modern Languages. Liverpool: Liverpool University Press. 2023, 207-224.

VancouverVancouver

Ervine J, Dauncey H. French and Francophone Videogames in Transnational Perspective. In Forsdick C, Launchbury C, editors, Transnational French Studies. Vol. 6. Liverpool: Liverpool University Press. 2023. p. 207-224. (Transnational Modern Languages).

Author

Ervine, Jonathan ; Dauncey, Hugh. / French and Francophone Videogames in Transnational Perspective. Transnational French Studies. editor / Charles Forsdick ; Claire Launchbury. Vol. 6 Liverpool : Liverpool University Press, 2023. pp. 207-224 (Transnational Modern Languages).

RIS

TY - CHAP

T1 - French and Francophone Videogames in Transnational Perspective

AU - Ervine, Jonathan

AU - Dauncey, Hugh

PY - 2023/11/1

Y1 - 2023/11/1

N2 - Videogames constitute an important element of contemporary French and Francophone culture. The videogames industry is significant to France economically, technologically, linguistically and politically and is an element of France's soft power worldwide. French public policy towards videogames has become more supportive of a cultural form often previously judged of little value, within the context of more pluralist definitions of culture and growing recognition of its technological and economic value. Similarly, the place of videogames within French and Francophone studies is slowly expanding. The production, content and playing of Francophone videogames is increasingly globalised and transnational, with French companies collaborating worldwide to produce French- and English-language games, and e-sport, for example involving real-time interactions across the globe.

AB - Videogames constitute an important element of contemporary French and Francophone culture. The videogames industry is significant to France economically, technologically, linguistically and politically and is an element of France's soft power worldwide. French public policy towards videogames has become more supportive of a cultural form often previously judged of little value, within the context of more pluralist definitions of culture and growing recognition of its technological and economic value. Similarly, the place of videogames within French and Francophone studies is slowly expanding. The production, content and playing of Francophone videogames is increasingly globalised and transnational, with French companies collaborating worldwide to produce French- and English-language games, and e-sport, for example involving real-time interactions across the globe.

KW - France

KW - French culture

KW - French society

KW - French studies

KW - Francophonie

KW - creative industries

KW - soft power

KW - videogames

M3 - Chapter

SN - 9781789622560

VL - 6

T3 - Transnational Modern Languages

SP - 207

EP - 224

BT - Transnational French Studies

A2 - Forsdick, Charles

A2 - Launchbury, Claire

PB - Liverpool University Press

CY - Liverpool

ER -