French and Francophone Videogames in Transnational Perspective

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

Videogames constitute an important element of contemporary French and Francophone culture. The videogames industry is significant to France economically, technologically, linguistically and politically and is an element of France's soft power worldwide. French public policy towards videogames has become more supportive of a cultural form often previously judged of little value, within the context of more pluralist definitions of culture and growing recognition of its technological and economic value. Similarly, the place of videogames within French and Francophone studies is slowly expanding. The production, content and playing of Francophone videogames is increasingly globalised and transnational, with French companies collaborating worldwide to produce French- and English-language games, and e-sport, for example involving real-time interactions across the globe.

Keywords

  • France, French culture, French society, French studies, Francophonie, creative industries, soft power, videogames
Original languageEnglish
Title of host publicationTransnational French Studies
EditorsCharles Forsdick, Claire Launchbury
Place of PublicationLiverpool
PublisherLiverpool University Press
Pages207-224
Number of pages18
Volume6
ISBN (print)9781789622560
Publication statusPublished - 1 Nov 2023

Publication series

NameTransnational Modern Languages
PublisherLiverpool University Press

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