French and Francophone Videogames in Transnational Perspective
Research output: Chapter in Book/Report/Conference proceeding › Chapter › peer-review
Videogames constitute an important element of contemporary French and Francophone culture. The videogames industry is significant to France economically, technologically, linguistically and politically and is an element of France's soft power worldwide. French public policy towards videogames has become more supportive of a cultural form often previously judged of little value, within the context of more pluralist definitions of culture and growing recognition of its technological and economic value. Similarly, the place of videogames within French and Francophone studies is slowly expanding. The production, content and playing of Francophone videogames is increasingly globalised and transnational, with French companies collaborating worldwide to produce French- and English-language games, and e-sport, for example involving real-time interactions across the globe.
Keywords
- France, French culture, French society, French studies, Francophonie, creative industries, soft power, videogames
Original language | English |
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Title of host publication | Transnational French Studies |
Editors | Charles Forsdick, Claire Launchbury |
Place of Publication | Liverpool |
Publisher | Liverpool University Press |
Pages | 207-224 |
Number of pages | 18 |
Volume | 6 |
ISBN (print) | 9781789622560 |
Publication status | Published - 1 Nov 2023 |
Publication series
Name | Transnational Modern Languages |
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Publisher | Liverpool University Press |
Research outputs (3)
- Published
From skepticism to celebration: French football’s changing attitudes to videogames
Research output: Contribution to journal › Article › peer-review
- Published
The valency of the 10th art: the place of videogames in French and Francophone studies
Research output: Contribution to journal › Article › peer-review
- Published
Football videogames: re-shaping football and re-defining fandom in a postmodern era?
Research output: Chapter in Book/Report/Conference proceeding › Chapter › peer-review
Prof. activities and awards (3)
Griezmann, Beckham, Bale : pourquoi les footballeurs foncent-ils vers l'e-sport ?
Activity: Other › Types of Public engagement and outreach - Media article or participation
« De mauvais résultats sur la scène eSport peuvent s’avérer contre-productifs pour un club » Interview de Jonathan Ervine par Anthony Alyce
Activity: Other › Types of Public engagement and outreach - Media article or participation
Lack of female players in football video games is an own goal
Activity: Other › Types of Public engagement and outreach - Media article or participation