Optimising Underwater Environments for Mobile VR
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review
Standard Standard
Optimising Underwater Environments for Mobile VR. / Ap Cenydd, L; Headleand, Christopher.
Computer Graphics & Visual Computing (CGVC). The Eurographics Association, 2019.
Computer Graphics & Visual Computing (CGVC). The Eurographics Association, 2019.
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review
HarvardHarvard
Ap Cenydd, L & Headleand, C 2019, Optimising Underwater Environments for Mobile VR. in Computer Graphics & Visual Computing (CGVC). The Eurographics Association. https://doi.org/10.2312/cgvc.20191254
APA
Ap Cenydd, L., & Headleand, C. (2019). Optimising Underwater Environments for Mobile VR. In Computer Graphics & Visual Computing (CGVC) The Eurographics Association. https://doi.org/10.2312/cgvc.20191254
CBE
Ap Cenydd L, Headleand C. 2019. Optimising Underwater Environments for Mobile VR. In Computer Graphics & Visual Computing (CGVC). The Eurographics Association. https://doi.org/10.2312/cgvc.20191254
MLA
Ap Cenydd, L and Christopher Headleand "Optimising Underwater Environments for Mobile VR". Computer Graphics & Visual Computing (CGVC). The Eurographics Association. 2019. https://doi.org/10.2312/cgvc.20191254
VancouverVancouver
Ap Cenydd L, Headleand C. Optimising Underwater Environments for Mobile VR. In Computer Graphics & Visual Computing (CGVC). The Eurographics Association. 2019 doi: 10.2312/cgvc.20191254
Author
RIS
TY - GEN
T1 - Optimising Underwater Environments for Mobile VR
AU - Ap Cenydd, L
AU - Headleand, Christopher
PY - 2019/9/12
Y1 - 2019/9/12
U2 - 10.2312/cgvc.20191254
DO - 10.2312/cgvc.20191254
M3 - Conference contribution
BT - Computer Graphics & Visual Computing (CGVC)
PB - The Eurographics Association
ER -