Physics-based virtual environment for training core skills in vascular interventional radiological procedures
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review
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Proceeding of Medicine Meets Virtual Reality 16 (MMVR16). Vol. 132 Long Beach, California: IOS Press, 2008. p. 195-197 (Studies in Health Technology and Informatics).
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review
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TY - GEN
T1 - Physics-based virtual environment for training core skills in vascular interventional radiological procedures
AU - John, N. W.
AU - Luboz, V.
AU - Bello, F.
AU - Hughes, C.
AU - Vidal, F. P.
AU - Lim, I. S.
AU - How, T. V.
AU - Zhai, J.
AU - Johnson, S.
AU - Chalmers, N.
AU - Brodlie, K.
AU - Bulpit, A.
AU - Song, Y.
AU - Kessel, D. O.
AU - Phillips, R.
AU - Ward, J. W.
AU - Pisharody, S.
AU - Zhang, Y.
AU - Crawshaw, C. M.
AU - Gould, D. A.
PY - 2008/1/1
Y1 - 2008/1/1
N2 - Recent years have seen a significant increase in the use of Interventional Radiology (IR) as an alternative to open surgery. A large number of IR procedures commences with needle puncture of a vessel to insert guidewires and catheters: these clinical skills are acquired by all radiologists during training on patients, associated with some discomfort and occasionally, complications. While some visual skills can be acquired using models such as the ones used in surgery, these have limitations for IR which relies heavily on a sense of touch. Both patients and trainees would benefit from a virtual environment (VE) conveying touch sensation to realistically mimic procedures. The authors are developing a high fidelity VE providing a validated alternative to the traditional apprenticeship model used for teaching the core skills. The current version of the CRaIVE simulator combines home made software, haptic devices and commercial equipments.
AB - Recent years have seen a significant increase in the use of Interventional Radiology (IR) as an alternative to open surgery. A large number of IR procedures commences with needle puncture of a vessel to insert guidewires and catheters: these clinical skills are acquired by all radiologists during training on patients, associated with some discomfort and occasionally, complications. While some visual skills can be acquired using models such as the ones used in surgery, these have limitations for IR which relies heavily on a sense of touch. Both patients and trainees would benefit from a virtual environment (VE) conveying touch sensation to realistically mimic procedures. The authors are developing a high fidelity VE providing a validated alternative to the traditional apprenticeship model used for teaching the core skills. The current version of the CRaIVE simulator combines home made software, haptic devices and commercial equipments.
KW - Virtual environment, patient specific model, interventional radiology
M3 - Conference contribution
VL - 132
T3 - Studies in Health Technology and Informatics
SP - 195
EP - 197
BT - Proceeding of Medicine Meets Virtual Reality 16 (MMVR16)
PB - IOS Press
CY - Long Beach, California
T2 - Medicine Meets Virtual Reality 16
Y2 - 29 January 2008 through 1 February 2008
ER -