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Today’s creative writers are immersed in a multiplicative, multimodal—digital—universe. It requires “multiliteracies”, all in a constantly and rapidly evolving technological environment, which are not yet fundamentally integrated into the basic literacy skills entrenched in school learning. This paper outlines a module incorporating multiple literacies into a creative writing course, Playable Fiction, noting the affordances, limitations, and benefits of teaching workshops for writing digital fiction. The paper discusses the benefits to students of developing multiliteracies and considerations for teaching, including issues of technical know-how and the lack of infrastructural support. Finally, the paper describes the model class for second- and third-year undergraduates in the Professional Writing program at Bangor University, in the UK, including marking recommendations and reading list advice.

Keywords

  • digital literacy, creative writing workshop, teaching digital fiction, playable fiction, creative digital writing, digital writing workshop, digital fiction, electronic literature, multiliteracies
Original languageEnglish
Article number13
JournalPalgrave Communications
Volume5
DOIs
Publication statusPublished - 5 Feb 2019

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