The Implementation and Validation of a Virtual Environment for Training Powered Wheelchair Manoeuvres

Research output: Contribution to journalArticlepeer-review

Standard Standard

The Implementation and Validation of a Virtual Environment for Training Powered Wheelchair Manoeuvres. / John, Nigel; Pop, Serban; Day, Thomas et al.
In: IEEE Transactions on visualization and computer graphics, Vol. 24, No. 5, 01.05.2018, p. 1867-1878.

Research output: Contribution to journalArticlepeer-review

HarvardHarvard

John, N, Pop, S, Day, T, Ritsos, PD & Headleand, C 2018, 'The Implementation and Validation of a Virtual Environment for Training Powered Wheelchair Manoeuvres', IEEE Transactions on visualization and computer graphics, vol. 24, no. 5, pp. 1867-1878. https://doi.org/10.1109/TVCG.2017.2700273

APA

John, N., Pop, S., Day, T., Ritsos, P. D., & Headleand, C. (2018). The Implementation and Validation of a Virtual Environment for Training Powered Wheelchair Manoeuvres. IEEE Transactions on visualization and computer graphics, 24(5), 1867-1878. https://doi.org/10.1109/TVCG.2017.2700273

CBE

John N, Pop S, Day T, Ritsos PD, Headleand C. 2018. The Implementation and Validation of a Virtual Environment for Training Powered Wheelchair Manoeuvres. IEEE Transactions on visualization and computer graphics. 24(5):1867-1878. https://doi.org/10.1109/TVCG.2017.2700273

MLA

John, Nigel et al. "The Implementation and Validation of a Virtual Environment for Training Powered Wheelchair Manoeuvres". IEEE Transactions on visualization and computer graphics. 2018, 24(5). 1867-1878. https://doi.org/10.1109/TVCG.2017.2700273

VancouverVancouver

John N, Pop S, Day T, Ritsos PD, Headleand C. The Implementation and Validation of a Virtual Environment for Training Powered Wheelchair Manoeuvres. IEEE Transactions on visualization and computer graphics. 2018 May 1;24(5):1867-1878. Epub 2017 May 2. doi: 10.1109/TVCG.2017.2700273

Author

John, Nigel ; Pop, Serban ; Day, Thomas et al. / The Implementation and Validation of a Virtual Environment for Training Powered Wheelchair Manoeuvres. In: IEEE Transactions on visualization and computer graphics. 2018 ; Vol. 24, No. 5. pp. 1867-1878.

RIS

TY - JOUR

T1 - The Implementation and Validation of a Virtual Environment for Training Powered Wheelchair Manoeuvres

AU - John, Nigel

AU - Pop, Serban

AU - Day, Thomas

AU - Ritsos, Panagiotis D.

AU - Headleand, Christopher

N1 - © 2017 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.

PY - 2018/5/1

Y1 - 2018/5/1

N2 - Navigating a powered wheelchair and avoiding collisions is often a daunting task for new wheelchair users. It takes time and practice to gain the coordination needed to become a competent driver and this can be even more of a challenge for someone with a disability. We present a cost-effective virtual reality (VR) application that takes advantage of consumer level VR hardware. The system can be easily deployed in an assessment centre or for home use, and does not depend on a specialized high-end virtual environment such as a Powerwall or CAVE. This paper reviews previous work that has used virtual environments technology for training tasks, particularly wheelchair simulation. We then describe the implementation of our own system and the first validation study carried out using thirty three able bodied volunteers. The study results indicate that at a significance level of 5% then there is an improvement in driving skills from the use of our VR system. We thus have the potential to develop the competency of a wheelchair user whilst avoiding the risks inherent to training in the real world. However, the occurrence of cybersickness is a particular problem in this application that will need to be addressed.

AB - Navigating a powered wheelchair and avoiding collisions is often a daunting task for new wheelchair users. It takes time and practice to gain the coordination needed to become a competent driver and this can be even more of a challenge for someone with a disability. We present a cost-effective virtual reality (VR) application that takes advantage of consumer level VR hardware. The system can be easily deployed in an assessment centre or for home use, and does not depend on a specialized high-end virtual environment such as a Powerwall or CAVE. This paper reviews previous work that has used virtual environments technology for training tasks, particularly wheelchair simulation. We then describe the implementation of our own system and the first validation study carried out using thirty three able bodied volunteers. The study results indicate that at a significance level of 5% then there is an improvement in driving skills from the use of our VR system. We thus have the potential to develop the competency of a wheelchair user whilst avoiding the risks inherent to training in the real world. However, the occurrence of cybersickness is a particular problem in this application that will need to be addressed.

U2 - 10.1109/TVCG.2017.2700273

DO - 10.1109/TVCG.2017.2700273

M3 - Article

VL - 24

SP - 1867

EP - 1878

JO - IEEE Transactions on visualization and computer graphics

JF - IEEE Transactions on visualization and computer graphics

SN - 1077-2626

IS - 5

ER -