The Implementation and Validation of a Virtual Environment for Training Powered Wheelchair Manoeuvres
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In: IEEE Transactions on visualization and computer graphics, Vol. 24, No. 5, 01.05.2018, p. 1867-1878.
Research output: Contribution to journal › Article › peer-review
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TY - JOUR
T1 - The Implementation and Validation of a Virtual Environment for Training Powered Wheelchair Manoeuvres
AU - John, Nigel
AU - Pop, Serban
AU - Day, Thomas
AU - Ritsos, Panagiotis D.
AU - Headleand, Christopher
N1 - © 2017 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.
PY - 2018/5/1
Y1 - 2018/5/1
N2 - Navigating a powered wheelchair and avoiding collisions is often a daunting task for new wheelchair users. It takes time and practice to gain the coordination needed to become a competent driver and this can be even more of a challenge for someone with a disability. We present a cost-effective virtual reality (VR) application that takes advantage of consumer level VR hardware. The system can be easily deployed in an assessment centre or for home use, and does not depend on a specialized high-end virtual environment such as a Powerwall or CAVE. This paper reviews previous work that has used virtual environments technology for training tasks, particularly wheelchair simulation. We then describe the implementation of our own system and the first validation study carried out using thirty three able bodied volunteers. The study results indicate that at a significance level of 5% then there is an improvement in driving skills from the use of our VR system. We thus have the potential to develop the competency of a wheelchair user whilst avoiding the risks inherent to training in the real world. However, the occurrence of cybersickness is a particular problem in this application that will need to be addressed.
AB - Navigating a powered wheelchair and avoiding collisions is often a daunting task for new wheelchair users. It takes time and practice to gain the coordination needed to become a competent driver and this can be even more of a challenge for someone with a disability. We present a cost-effective virtual reality (VR) application that takes advantage of consumer level VR hardware. The system can be easily deployed in an assessment centre or for home use, and does not depend on a specialized high-end virtual environment such as a Powerwall or CAVE. This paper reviews previous work that has used virtual environments technology for training tasks, particularly wheelchair simulation. We then describe the implementation of our own system and the first validation study carried out using thirty three able bodied volunteers. The study results indicate that at a significance level of 5% then there is an improvement in driving skills from the use of our VR system. We thus have the potential to develop the competency of a wheelchair user whilst avoiding the risks inherent to training in the real world. However, the occurrence of cybersickness is a particular problem in this application that will need to be addressed.
U2 - 10.1109/TVCG.2017.2700273
DO - 10.1109/TVCG.2017.2700273
M3 - Article
VL - 24
SP - 1867
EP - 1878
JO - IEEE Transactions on visualization and computer graphics
JF - IEEE Transactions on visualization and computer graphics
SN - 1077-2626
IS - 5
ER -