The valency of the 10th art: the place of videogames in French and Francophone studies

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The valency of the 10th art: the place of videogames in French and Francophone studies. / Dauncey, Hugh; Ervine, Jonathan; Tinker, Chris.
In: Contemporary French Civilization, Vol. 44, No. 1, 04.2019, p. 1-19.

Research output: Contribution to journalArticlepeer-review

HarvardHarvard

Dauncey, H, Ervine, J & Tinker, C 2019, 'The valency of the 10th art: the place of videogames in French and Francophone studies', Contemporary French Civilization, vol. 44, no. 1, pp. 1-19. https://doi.org/10.3828/cfc.2019.1

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Dauncey H, Ervine J, Tinker C. The valency of the 10th art: the place of videogames in French and Francophone studies. Contemporary French Civilization. 2019 Apr;44(1):1-19. doi: 10.3828/cfc.2019.1

Author

Dauncey, Hugh ; Ervine, Jonathan ; Tinker, Chris. / The valency of the 10th art: the place of videogames in French and Francophone studies. In: Contemporary French Civilization. 2019 ; Vol. 44, No. 1. pp. 1-19.

RIS

TY - JOUR

T1 - The valency of the 10th art: the place of videogames in French and Francophone studies

AU - Dauncey, Hugh

AU - Ervine, Jonathan

AU - Tinker, Chris

PY - 2019/4

Y1 - 2019/4

KW - videogames

KW - video games

KW - popular culture

KW - French culture

KW - French society

KW - French Studies

U2 - 10.3828/cfc.2019.1

DO - 10.3828/cfc.2019.1

M3 - Article

VL - 44

SP - 1

EP - 19

JO - Contemporary French Civilization

JF - Contemporary French Civilization

SN - 0147-9156

IS - 1

ER -