The valency of the 10th art: the place of videogames in French and Francophone studies

Research output: Contribution to journalArticlepeer-review

Electronic versions

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  • 2019 Valency

    Accepted author manuscript, 597 KB, PDF document

DOI

  • Hugh Dauncey
    University of Newcastle
  • Jonathan Ervine
  • Chris Tinker
    Heriot-Watt University, Edinburgh

Keywords

  • videogames, video games, popular culture, French culture, French society, French Studies
Original languageEnglish
Pages (from-to)1-19
Number of pages19
JournalContemporary French Civilization
Volume44
Issue number1
DOIs
Publication statusPublished - Apr 2019

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