VRIA: A Web-based Framework for Creating Immersive Analytics Experiences
Research output: Contribution to journal › Article › peer-review
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In: IEEE Transactions on visualization and computer graphics, Vol. 27, No. 7, 01.07.2021, p. 3213 - 3225.
Research output: Contribution to journal › Article › peer-review
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TY - JOUR
T1 - VRIA: A Web-based Framework for Creating Immersive Analytics Experiences
AU - Butcher, Peter
AU - John, Nigel W.
AU - Ritsos, Panagiotis D.
PY - 2021/7/1
Y1 - 2021/7/1
N2 - We present , a Web-based framework for creating Immersive Analytics (IA) experiences in Virtual Reality. is built upon WebVR, A-Frame, React and D3.js, and offers a visualization creation workflow which enables users, of different levels of expertise, to rapidly develop Immersive Analytics experiences for the Web. The use of these open-standards Web-based technologies allows us to implement VR experiences in a browser and offers strong synergies with popular visualization libraries, through the HTML Document Object Model (DOM). This makes ubiquitous and platform-independent. Moreover, by using WebVR’s progressive enhancement, the experiences creates are accessible on a plethora of devices. We elaborate on our motivation for focusing on open-standards Web technologies, present the creation workflow and detail the underlying mechanics of our framework. We also report on techniques and optimizations necessary for implementing Immersive Analytics experiences on the Web, discuss scalability implications of our framework, and present a series of use case applications to demonstrate the various features of . Finally, we discuss current limitations of our framework, the lessons learned from its development, and outline further extensions.
AB - We present , a Web-based framework for creating Immersive Analytics (IA) experiences in Virtual Reality. is built upon WebVR, A-Frame, React and D3.js, and offers a visualization creation workflow which enables users, of different levels of expertise, to rapidly develop Immersive Analytics experiences for the Web. The use of these open-standards Web-based technologies allows us to implement VR experiences in a browser and offers strong synergies with popular visualization libraries, through the HTML Document Object Model (DOM). This makes ubiquitous and platform-independent. Moreover, by using WebVR’s progressive enhancement, the experiences creates are accessible on a plethora of devices. We elaborate on our motivation for focusing on open-standards Web technologies, present the creation workflow and detail the underlying mechanics of our framework. We also report on techniques and optimizations necessary for implementing Immersive Analytics experiences on the Web, discuss scalability implications of our framework, and present a series of use case applications to demonstrate the various features of . Finally, we discuss current limitations of our framework, the lessons learned from its development, and outline further extensions.
U2 - 10.1109/TVCG.2020.2965109
DO - 10.1109/TVCG.2020.2965109
M3 - Article
VL - 27
SP - 3213
EP - 3225
JO - IEEE Transactions on visualization and computer graphics
JF - IEEE Transactions on visualization and computer graphics
SN - 1077-2626
IS - 7
ER -