Creating experiential learning opportunities in enterprise education: an example of a facilitator-led business simulation game in a taught setting
Research output: Contribution to journal › Article › peer-review
Electronic versions
DOI
Purpose
Simulation in education has been well documented. Business simulation games (BSGs) are often digital and run by a third-party provider. This can create barriers to engagement from educator and student perspectives. This paper explores a facilitator-led BSG, posing the question: can facilitator-led BSGs provide practical experiential learning experiences within a taught setting.
Design/methodology/approach
Exploratory inductive research recruited a sample of 45 student participants, an external examiner and a module leader. Qualitative data were collected using focus group discussion, participant obsession and facilitator reflection. Mixed-method feedback forms were also used.
Findings
The facilitator-led BSG offered a flexible approach to challenge or problem-based learning, experiential learning, collaborative learning and critical reflection. Student feedback was positive, and there was an increase in engagement within all elements of the module.
Originality/value
This paper presents a case study example of the implementation of a facilitator-led BSG, providing an alternative solution for teaching practitioners to structured simulations run by third-party hosts. This paper highlights a flexible approach to student-centric experiential and challenging learning through enterprise education within small-group settings. There are opportunities for further evaluation and exploration of the notion, which can be developed from this paper in future works.
Original language | English |
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Pages (from-to) | 173-187 |
Number of pages | 14 |
Journal | Journal of Work-Applied Management |
Volume | 15 |
Issue number | 2 |
Early online date | 13 Jul 2023 |
DOIs | |
Publication status | Published - 27 Sept 2023 |
Externally published | Yes |