Wizualization - A Hard Magic Visualization System for Immersive and Ubiquitous Analytics

Allbwn ymchwil: Cyfraniad at gyfnodolynErthygladolygiad gan gymheiriaid

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Wizualization - A Hard Magic Visualization System for Immersive and Ubiquitous Analytics. / Batch, Andrea; Butcher, Peter; Ritsos, Panagiotis D. et al.
Yn: IEEE Transactions on visualization and computer graphics, 2023, t. 1-11.

Allbwn ymchwil: Cyfraniad at gyfnodolynErthygladolygiad gan gymheiriaid

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Batch, Andrea et al. "Wizualization - A Hard Magic Visualization System for Immersive and Ubiquitous Analytics". IEEE Transactions on visualization and computer graphics. 2023, 1-11. https://doi.org/10.1109/TVCG.2023.3326580

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Batch A, Butcher P, Ritsos PD, Elmqvist N. Wizualization - A Hard Magic Visualization System for Immersive and Ubiquitous Analytics. IEEE Transactions on visualization and computer graphics. 2023;1-11. doi: 10.1109/TVCG.2023.3326580

Author

Batch, Andrea ; Butcher, Peter ; Ritsos, Panagiotis D. et al. / Wizualization - A Hard Magic Visualization System for Immersive and Ubiquitous Analytics. Yn: IEEE Transactions on visualization and computer graphics. 2023 ; tt. 1-11.

RIS

TY - JOUR

T1 - Wizualization - A Hard Magic Visualization System for Immersive and Ubiquitous Analytics

AU - Batch, Andrea

AU - Butcher, Peter

AU - Ritsos, Panagiotis D.

AU - Elmqvist, Niklas

PY - 2023

Y1 - 2023

N2 - What if magic could be used as an effective metaphor to perform data visualization and analysis using speech and gestures while mobile and on-the-go? In this paper, we introduce WIZUALIZATION, a visual analytics system for eXtended Reality (XR) that enables an analyst to author and interact with visualizations using such a magic system through gestures, speech commands, and touch interaction. Wizualization is a rendering system for current XR headsets that comprises several components: a cross-device (or ARCANE FOCUSES) infrastructure for signalling and view control (WEAVE), a code notebook (SPELLBOOK), and a grammar of graphics for XR (OPTOMANCY). The system offers users three modes of input: gestures, spoken commands, and materials. We demonstrate Wizualization and its components using a motivating scenario on collaborative data analysis of pandemic data across time and space.

AB - What if magic could be used as an effective metaphor to perform data visualization and analysis using speech and gestures while mobile and on-the-go? In this paper, we introduce WIZUALIZATION, a visual analytics system for eXtended Reality (XR) that enables an analyst to author and interact with visualizations using such a magic system through gestures, speech commands, and touch interaction. Wizualization is a rendering system for current XR headsets that comprises several components: a cross-device (or ARCANE FOCUSES) infrastructure for signalling and view control (WEAVE), a code notebook (SPELLBOOK), and a grammar of graphics for XR (OPTOMANCY). The system offers users three modes of input: gestures, spoken commands, and materials. We demonstrate Wizualization and its components using a motivating scenario on collaborative data analysis of pandemic data across time and space.

KW - Computer Graphics and Computer-Aided Design

KW - Computer Vision and Pattern Recognition

KW - Signal Processing

KW - Software

U2 - 10.1109/TVCG.2023.3326580

DO - 10.1109/TVCG.2023.3326580

M3 - Article

SP - 1

EP - 11

JO - IEEE Transactions on visualization and computer graphics

JF - IEEE Transactions on visualization and computer graphics

SN - 1077-2626

ER -