Dr Llyr Ap Cenydd

Lecturer in Visualisation (CCC)

Contact info

Visualization, Data, Modelling and Graphics (VDMG) research group, Immersive Environments lab

My research interests include virtual reality, real-time computer graphics, procedural animation and artificial intelligence.

  1. Published

    Benchmarking Grammar-Based Genetic Programming Algorithms

    Headleand, C. J., Ap-Cenydd, L. & Teahan, W. J., 9 Dec 2014.

    Research output: Contribution to conferencePaper

  2. Published

    Berry Eaters: Learning Colour Concepts with Template Based Evolution

    Headleand, C. J., Ap-Cenydd, L. & Teahan, W. J., 30 Jul 2014.

    Research output: Contribution to conferencePaper

  3. Published

    Randomised Multiconnected Environment Generator: Bangor University Technical Report CS-TR-004-2014

    Headleand, C., Henshall, G., Ap-Cenydd, L. & Teahan, W., 20 Oct 2014, Bangor University, p. 1-5.

    Research output: Working paper

  4. Published

    How the Perceived Identity of a NPC Companion Influences Player Behavior

    Headleand, C. J., Jackson, J., Williams, B., Priday, L., Teahan, W. J. & Ap Cenydd, LL., 21 Jul 2016, Transactions on Computational Science : Special Issue on Cyberworlds and Cybersecurity. Gavrilova, M. L., Tan, C. J. K. & Sourin, A. (eds.). Berlin, Heidelberg: Springer Berlin / Heidelberg, Vol. XXVIII. p. 88-107 20 p. (Lecture Notes in Computer Science; vol. 9590).

    Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

  5. Published

    Towards Real-Time Animation Optimisation in VR

    Henshall, G., Teahan, W. & Ap Cenydd, L., 14 Sept 2017, Computer Graphics and Visual Computing (CGVC). Wan, T. R. & Vidal, F. (eds.). Manchester Metropolitan University: The Eurographics Association

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

  6. Published

    Towards a high fidelity simulation of the kidney biopsy procedure

    Henshall, G., Pop, S., Edwards, M., Ap Cenydd, L. & John, N., 2015, 2015 IEEE Virtual Reality (VR). Arles, France

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

  7. Published

    Virtual reality’s effect on parameter optimisation for crowd-sourced procedural animation

    Henshall, G., Teahan, W. & Ap Cenydd, L., 1 Sept 2018, In: The Visual Computer. 34, 9, p. 1255-1268 13 p.

    Research output: Contribution to journalArticlepeer-review

  8. Published

    Towards crowd-sourced parameter optimisation for procedural animation

    Henshall, G., Teahan, W. & Ap Cenydd, L., 1 Oct 2015, 2015 International Conference on Cyberworlds. Visby, Sweden, p. 379-381 3 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

  9. Published

    Crowd-Sourced Procedural Animation Optimisation: Comparing Desktop and VR Behaviour

    Henshall, G., Ap Cenydd, L. & Teahan, W., 2017, 2017 International Conference on Cyberworlds (CW). Chester, UK, p. 48-55 7 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

  10. Published

    The Use of Stereoscopy in a Neurosurgery Training Virtual Environment

    John, N., Phillips, N., Ap-Cenydd, L., Pop, S., Coope, D., Kamaly-Asl, I., de Souza, C. & Watt, S., 7 Jul 2017, In: Presence: Teleoperators and Virtual Environments. 25, 4, p. 289-298

    Research output: Contribution to journalArticlepeer-review